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AgeCommit message (Expand)Author
2011-07-30fixed problem with player collision. Closes #722oy
2011-06-27Fixed ninja: always set last active weapon after ninja's endnsinreal
2011-06-19made it possible to restrict player information in spectator modeoy
2011-06-11fixed #633 Correct sound effects in following spectactor modeChoupom
2011-06-09fixed that the player keeps action when activating chat. Closes #719oy
2011-05-05fixed compiler warnings. Closes #679oy
2011-04-13added "Whitespace and line Endings cleanup" by GreYFoXoy
2011-03-26added a respawn delay command for tdmoy
2011-03-13give ninja players the momentum they had before slicing, after slicing. Close...oy
2011-03-10added extended spectator mode. Closes #28oy
2011-03-04made network clip flags. Closes #131oy
2011-03-01only update the ping if the scoreboard is active. Closes #27oy
2011-02-12Refactoring & fixed WEAPONSPEC_GUN in content.pyGreYFoXGTi
2011-01-23fixed position of the hammer damage effect. Closes #448oy
2011-01-19added hammerhit simplification by fisted. Closes #443oy
2011-01-19removed double entity list in gameworld and cleaned up connected stuffoy
2011-01-09just formattingPatafix
2011-01-08reset flags and projectiles when leaving the game layer too much. Closes #385oy
2011-01-03added constants for teams by Choupomoy
2010-12-16fixed server crash on too many snap items. Closes #317oy
2010-11-20Updated copyrightsSworddragon
2010-09-07separated CFlag from ctfChoupom
2010-08-18added output level for console print function, categorised the debug messages...oy
2010-08-08fixed flickering players on respawnoy
2010-07-04kill the player when leaving the game layer too much... will stop never endin...SushiTee
2010-06-10Fixed remaining compiler warnings for gcc on Linuxxalduin
2010-06-06fixed some compiler warnings. Closes #76oy
2010-06-03cleaned up g_CharPhysSizeMagnus Auvinen
2010-05-29copied refactor to trunkMagnus Auvinen
2009-05-31moved 0.5 branch to trunkMagnus Auvinen
2009-01-12introduced 3 special pseudo weapons. game, self and world to make a differenc...Magnus Auvinen
2009-01-11fixed so predicted sounds and air jump effect works with demo playbackMagnus Auvinen
2009-01-11increased the firedelay on the gun and hammer to 125ms. this is how fast a hu...Magnus Auvinen
2009-01-11tweaked the gameplay a bitMagnus Auvinen
2009-01-11fixed so the laser bounces correctly at low anglesMagnus Auvinen
2008-11-16fixed issues when pausing the game and added pause and unpause console commandsMagnus Auvinen
2008-11-16fixed respawn timesAlfred Eriksson
2008-11-01a fix for the physical size of tees in changeset:1659scosu
2008-10-26Changes the collision check for death-tiles so it reacts if any part of the t...scosu
2008-10-20fixed incorrect handling of projectiel and laser ownerMagnus Auvinen
2008-10-20fixed reset for charactersMagnus Auvinen
2008-10-18fixed potential crash when players leave and there are projectiles left from ...Magnus Auvinen
2008-10-18reset flag when it hits a death-tile; ticket #513Dominik Geyer
2008-10-18fixed the hammer so it looks good again and works like it shouldMagnus Auvinen
2008-10-17made sure that the hook is released on players that doesn't exist anymore aka...Magnus Auvinen
2008-10-17fixed fetching of server info and corrected some spelling errorsMagnus Auvinen
2008-10-17added hammer hit effect. added reset of all systems on state change. solves a...Magnus Auvinen
2008-10-15fixed server-crash on death race-condition; ticket #494Dominik Geyer
2008-10-08removed pickup debugging stuffMagnus Auvinen
2008-10-08fixed so the ninja works again. made it less specialized aswellMagnus Auvinen