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authoroy <Tom_Adams@web.de>2011-03-01 18:31:20 +0100
committeroy <Tom_Adams@web.de>2011-03-01 18:31:20 +0100
commit4bede550be18cfc9bb4df669c147032917160066 (patch)
tree56652609b0a47df5e1cf27abbbaf8a3d5cf9756d /src/game/server/entities
parent0bc13c91ebcc6404fc67e079e5a9acad10176c98 (diff)
downloadzcatch-4bede550be18cfc9bb4df669c147032917160066.tar.gz
zcatch-4bede550be18cfc9bb4df669c147032917160066.zip
only update the ping if the scoreboard is active. Closes #27
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp5
-rw-r--r--src/game/server/entities/character.h2
2 files changed, 1 insertions, 6 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 1221d438..ddd416d1 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -54,7 +54,6 @@ void CCharacter::Reset()
 
 bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
 {
-	m_PlayerState = PLAYERSTATE_UNKNOWN;
 	m_EmoteStop = -1;
 	m_LastAction = -1;
 	m_ActiveWeapon = WEAPON_GUN;
@@ -559,8 +558,6 @@ void CCharacter::Tick()
 	// handle Weapons
 	HandleWeapons();
 
-	m_PlayerState = m_Input.m_PlayerState;
-
 	// Previnput
 	m_PrevInput = m_Input;
 	return;
@@ -839,5 +836,5 @@ void CCharacter::Snap(int SnappingClient)
 			pCharacter->m_Emote = EMOTE_BLINK;
 	}
 
-	pCharacter->m_PlayerState = m_PlayerState;
+	pCharacter->m_PlayerFlags = GetPlayer()->m_PlayerFlags;
 }
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index 6346570f..b874fd0c 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -120,8 +120,6 @@ private:
 		
 	} m_Ninja;
 
-	int m_PlayerState;// if the client is chatting, accessing a menu or so
-
 	// the player core for the physics	
 	CCharacterCore m_Core;