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authoroy <Tom_Adams@web.de>2010-08-18 00:06:00 +0200
committeroy <Tom_Adams@web.de>2010-08-18 00:06:00 +0200
commitcabecb7fa937b5e4efa859ea62722468f91a5089 (patch)
treed9da92814dd049dfef7bdcfa9069955504341b8c /src/game/server/entities
parent16f201794de61e237b4a7644d28f043dc1b987bb (diff)
downloadzcatch-cabecb7fa937b5e4efa859ea62722468f91a5089.tar.gz
zcatch-cabecb7fa937b5e4efa859ea62722468f91a5089.zip
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp8
-rw-r--r--src/game/server/entities/pickup.cpp4
2 files changed, 9 insertions, 3 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 5dd212a9..ef60cd4c 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -604,7 +604,8 @@ void CCharacter::TickDefered()
 		StartVelX.f = StartVel.x;
 		StartVelY.f = StartVel.y;
 
-		dbg_msg("char_core", "STUCK!!! %d %d %d %f %f %f %f %x %x %x %x", 
+		char aBuf[256];
+		str_format(aBuf, sizeof(aBuf), "STUCK!!! %d %d %d %f %f %f %f %x %x %x %x", 
 			StuckBefore,
 			StuckAfterMove,
 			StuckAfterQuant,
@@ -612,6 +613,7 @@ void CCharacter::TickDefered()
 			StartVel.x, StartVel.y,
 			StartPosX.u, StartPosY.u,
 			StartVelX.u, StartVelY.u);
+		GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
 	}
 
 	int Events = m_Core.m_TriggeredEvents;
@@ -669,9 +671,11 @@ void CCharacter::Die(int Killer, int Weapon)
 {
 	int ModeSpecial = GameServer()->m_pController->OnCharacterDeath(this, GameServer()->m_apPlayers[Killer], Weapon);
 
-	dbg_msg("game", "kill killer='%d:%s' victim='%d:%s' weapon=%d special=%d",
+	char aBuf[256];
+	str_format(aBuf, sizeof(aBuf), "kill killer='%d:%s' victim='%d:%s' weapon=%d special=%d",
 		Killer, Server()->ClientName(Killer),
 		m_pPlayer->GetCID(), Server()->ClientName(m_pPlayer->GetCID()), Weapon, ModeSpecial);
+	GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
 
 	// send the kill message
 	CNetMsg_Sv_KillMsg Msg;
diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp
index 9798e2c3..020b4c60 100644
--- a/src/game/server/entities/pickup.cpp
+++ b/src/game/server/entities/pickup.cpp
@@ -109,8 +109,10 @@ void CPickup::Tick()
 
 		if(RespawnTime >= 0)
 		{
-			dbg_msg("game", "pickup player='%d:%s' item=%d/%d",
+			char aBuf[256];
+			str_format(aBuf, sizeof(aBuf), "pickup player='%d:%s' item=%d/%d",
 				pChr->GetPlayer()->GetCID(), Server()->ClientName(pChr->GetPlayer()->GetCID()), m_Type, m_Subtype);
+			GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
 			m_SpawnTick = Server()->Tick() + Server()->TickSpeed() * RespawnTime;
 		}
 	}