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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-18 11:03:33 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-18 11:03:33 +0000 |
| commit | e0358ee798560f7ca689577227fe7cd86342b9de (patch) | |
| tree | 27e8fe3910b9c618401fcba8d26b52d5938d5297 /src/game/server/entities | |
| parent | 8e0e1051233b645a1909b9779192cc8952898fac (diff) | |
| download | zcatch-e0358ee798560f7ca689577227fe7cd86342b9de.tar.gz zcatch-e0358ee798560f7ca689577227fe7cd86342b9de.zip | |
fixed the hammer so it looks good again and works like it should
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 2ba27214..18db9e3b 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -39,6 +39,7 @@ MACRO_ALLOC_POOL_ID_IMPL(CHARACTER, MAX_CLIENTS) CHARACTER::CHARACTER() : ENTITY(NETOBJTYPE_CHARACTER) { + proximity_radius = phys_size; } void CHARACTER::reset() |