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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-18 11:03:33 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-18 11:03:33 +0000
commite0358ee798560f7ca689577227fe7cd86342b9de (patch)
tree27e8fe3910b9c618401fcba8d26b52d5938d5297 /src/game/server/entities
parent8e0e1051233b645a1909b9779192cc8952898fac (diff)
downloadzcatch-e0358ee798560f7ca689577227fe7cd86342b9de.tar.gz
zcatch-e0358ee798560f7ca689577227fe7cd86342b9de.zip
fixed the hammer so it looks good again and works like it should
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 2ba27214..18db9e3b 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -39,6 +39,7 @@ MACRO_ALLOC_POOL_ID_IMPL(CHARACTER, MAX_CLIENTS)
 CHARACTER::CHARACTER()
 : ENTITY(NETOBJTYPE_CHARACTER)
 {
+	proximity_radius = phys_size;
 }
 
 void CHARACTER::reset()