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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-18 21:19:49 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-18 21:19:49 +0000
commitc561c365d70c73b3842709f76a3cafaa553dead0 (patch)
tree0a8e83d15a8d454afdda24ca6aaedef2bae4797f /src/game/server/entities
parentc995aff8e3e7f756eab2740b82115fc0f5579b4a (diff)
downloadzcatch-c561c365d70c73b3842709f76a3cafaa553dead0.tar.gz
zcatch-c561c365d70c73b3842709f76a3cafaa553dead0.zip
fixed potential crash when players leave and there are projectiles left from them
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 88fa3ffa..aa0adcf5 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -802,7 +802,7 @@ bool CHARACTER::take_damage(vec2 force, int dmg, int from, int weapon)
 	damage_taken_tick = server_tick();
 
 	// do damage hit sound
-	if(from >= 0 && from != player->client_id)
+	if(from >= 0 && from != player->client_id && game.players[from])
 		game.create_sound(game.players[from]->view_pos, SOUND_HIT, cmask_one(from));
 
 	// check for death
@@ -811,7 +811,7 @@ bool CHARACTER::take_damage(vec2 force, int dmg, int from, int weapon)
 		die(from, weapon);
 		
 		// set attacker's face to happy (taunt!)
-		if (from >= 0 && from != player->client_id)
+		if (from >= 0 && from != player->client_id && game.players[from])
 		{
 			CHARACTER *chr = game.players[from]->get_character();
 			if (chr)