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authoroy <Tom_Adams@web.de>2011-03-26 22:38:05 +0100
committeroy <Tom_Adams@web.de>2011-03-26 22:38:05 +0100
commit722644008f05dee4994c955b89be1d2342077d32 (patch)
tree9beb034cddfd8d1e145f70258346aad1787777bb /src/game/server/entities
parent5b328e54842b128881237ed608705b596f310ce8 (diff)
downloadzcatch-722644008f05dee4994c955b89be1d2342077d32.tar.gz
zcatch-722644008f05dee4994c955b89be1d2342077d32.zip
added a respawn delay command for tdm
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 49bd4ee4..b40e768b 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -664,6 +664,8 @@ bool CCharacter::IncreaseArmor(int Amount)
 
 void CCharacter::Die(int Killer, int Weapon)
 {
+	// we got to wait 0.5 secs before respawning
+	m_pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 	int ModeSpecial = GameServer()->m_pController->OnCharacterDeath(this, GameServer()->m_apPlayers[Killer], Weapon);
 
 	char aBuf[256];
@@ -690,9 +692,6 @@ void CCharacter::Die(int Killer, int Weapon)
 	GameServer()->m_World.RemoveEntity(this);
 	GameServer()->m_World.m_Core.m_apCharacters[m_pPlayer->GetCID()] = 0;
 	GameServer()->CreateDeath(m_Pos, m_pPlayer->GetCID());
-	
-	// we got to wait 0.5 secs before respawning
-	m_pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 }
 
 bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)