diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 11:23:21 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 11:23:21 +0000 |
| commit | 35bcd41aa281325112dd09f12dce89236cca937d (patch) | |
| tree | e1256dae0dce1e1183e309a4883a3dc609da61dd /src/game/server/entities | |
| parent | a6be56dbdcbcd7b7a3ebf7dae7cd0537027486ea (diff) | |
| download | zcatch-35bcd41aa281325112dd09f12dce89236cca937d.tar.gz zcatch-35bcd41aa281325112dd09f12dce89236cca937d.zip | |
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index cc0145b0..539e250d 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -306,7 +306,7 @@ void CHARACTER::fire_weapon() vec2 fdir = normalize(ents[i]->pos - pos); // set his velocity to fast upward (for now) - game.create_sound(pos, SOUND_HAMMER_HIT); + game.create_hammerhit(pos); ents[i]->take_damage(vec2(0,-1.0f), data->weapons.hammer.base->damage, player->client_id, active_weapon); vec2 dir; if (length(target->pos - pos) > 0.0f) |