diff options
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index cc0145b0..539e250d 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -306,7 +306,7 @@ void CHARACTER::fire_weapon() vec2 fdir = normalize(ents[i]->pos - pos); // set his velocity to fast upward (for now) - game.create_sound(pos, SOUND_HAMMER_HIT); + game.create_hammerhit(pos); ents[i]->take_damage(vec2(0,-1.0f), data->weapons.hammer.base->damage, player->client_id, active_weapon); vec2 dir; if (length(target->pos - pos) > 0.0f) |