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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 15:51:43 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 15:51:43 +0000 |
| commit | 46125d5ed7126276098875efcc61cd4b11bbd6d2 (patch) | |
| tree | dee0ce2c56473066e2660cfca8eaeee972ce5ae3 /src/game/server/entities | |
| parent | fec578e084ade00d07b2e802fd86b88743d94bbf (diff) | |
| download | zcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.tar.gz zcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.zip | |
fixed so predicted sounds and air jump effect works with demo playback
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 3714bf08..479b1243 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -602,16 +602,6 @@ void CHARACTER::tick_defered() int mask = cmask_all_except_one(player->client_id); if(events&COREEVENT_GROUND_JUMP) game.create_sound(pos, SOUND_PLAYER_JUMP, mask); - if(events&COREEVENT_AIR_JUMP) - { - game.create_sound(pos, SOUND_PLAYER_AIRJUMP, mask); - NETEVENT_COMMON *c = (NETEVENT_COMMON *)game.events.create(NETEVENTTYPE_AIRJUMP, sizeof(NETEVENT_COMMON), mask); - if(c) - { - c->x = (int)pos.x; - c->y = (int)pos.y; - } - } //if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos); if(events&COREEVENT_HOOK_ATTACH_PLAYER) game.create_sound(pos, SOUND_HOOK_ATTACH_PLAYER, cmask_all()); |