about summary refs log tree commit diff
path: root/src/game/server/entities
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 15:51:43 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 15:51:43 +0000
commit46125d5ed7126276098875efcc61cd4b11bbd6d2 (patch)
treedee0ce2c56473066e2660cfca8eaeee972ce5ae3 /src/game/server/entities
parentfec578e084ade00d07b2e802fd86b88743d94bbf (diff)
downloadzcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.tar.gz
zcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.zip
fixed so predicted sounds and air jump effect works with demo playback
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 3714bf08..479b1243 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -602,16 +602,6 @@ void CHARACTER::tick_defered()
 		int mask = cmask_all_except_one(player->client_id);
 		
 		if(events&COREEVENT_GROUND_JUMP) game.create_sound(pos, SOUND_PLAYER_JUMP, mask);
-		if(events&COREEVENT_AIR_JUMP)
-		{
-			game.create_sound(pos, SOUND_PLAYER_AIRJUMP, mask);
-			NETEVENT_COMMON *c = (NETEVENT_COMMON *)game.events.create(NETEVENTTYPE_AIRJUMP, sizeof(NETEVENT_COMMON), mask);
-			if(c)
-			{
-				c->x = (int)pos.x;
-				c->y = (int)pos.y;
-			}
-		}
 		
 		//if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos);
 		if(events&COREEVENT_HOOK_ATTACH_PLAYER) game.create_sound(pos, SOUND_HOOK_ATTACH_PLAYER, cmask_all());