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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 21:42:32 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 21:42:32 +0000 |
| commit | 714e49b8cf5679faef0abe945014d6d260ceb643 (patch) | |
| tree | 62527e108c3f4f3040ed3e14dde06f8e08ffa0aa /src/game/server/entities | |
| parent | a91fecae920e1b6d9ca3dbdbf6251c11bd751d7c (diff) | |
| download | zcatch-714e49b8cf5679faef0abe945014d6d260ceb643.tar.gz zcatch-714e49b8cf5679faef0abe945014d6d260ceb643.zip | |
made sure that the hook is released on players that doesn't exist anymore aka dead.
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 4ef7cc78..2ba27214 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -743,6 +743,7 @@ void CHARACTER::die(int killer, int weapon) */ alive = false; game.world.remove_entity(this); + game.world.core.characters[player->client_id] = 0; game.create_death(pos, player->client_id); } |