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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-17 21:42:32 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-17 21:42:32 +0000
commit714e49b8cf5679faef0abe945014d6d260ceb643 (patch)
tree62527e108c3f4f3040ed3e14dde06f8e08ffa0aa /src/game/server/entities
parenta91fecae920e1b6d9ca3dbdbf6251c11bd751d7c (diff)
downloadzcatch-714e49b8cf5679faef0abe945014d6d260ceb643.tar.gz
zcatch-714e49b8cf5679faef0abe945014d6d260ceb643.zip
made sure that the hook is released on players that doesn't exist anymore aka dead.
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 4ef7cc78..2ba27214 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -743,6 +743,7 @@ void CHARACTER::die(int killer, int weapon)
 	*/
 	alive = false;
 	game.world.remove_entity(this);
+	game.world.core.characters[player->client_id] = 0;
 	game.create_death(pos, player->client_id);
 }