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2014-04-02added detection for fast aiming botsMarius "Teelevision" Neugebauer
2014-04-02started bot detectionMarius "Teelevision" Neugebauer
2014-03-30when limited ammo: return ammo when hitting someone or rocketjumpingMarius "Teelevision" Neugebauer
2013-03-24Merge branch 'master0.6' into zCatchTeetime
Conflicts: data/languages/index.txt src/game/server/entities/character.cpp
2013-02-24play only one weapon no ammo sound per second. #993oy
2012-02-17Merge branch 'master' into zCatch-ExpTeetime
Conflicts: src/engine/server.h src/engine/server/server.cpp src/engine/server/server.h src/engine/shared/network.h src/engine/shared/network_server.cpp src/game/server/player.h
2012-01-10added pause command. Closes #15oy
2011-11-19refractor freezingTeetime
2011-11-05removed weapon_anticamperTeetime
2011-11-05Added possibility to freeze players and improved and extended anticamperTeetime
2011-10-31added anticamperTeetime
2011-06-09fixed that the player keeps action when activating chat. Closes #719oy
2011-04-13added "Whitespace and line Endings cleanup" by GreYFoXoy
2011-03-13give ninja players the momentum they had before slicing, after slicing. ↵oy
Closes #120
2011-03-01only update the ping if the scoreboard is active. Closes #27oy
2010-11-20Updated copyrightsSworddragon
2010-06-06fixed some compiler warnings. Closes #76oy
2010-06-03cleaned up g_CharPhysSizeMagnus Auvinen
2010-05-29copied refactor to trunkMagnus Auvinen