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authoroy <Tom_Adams@web.de>2011-06-09 22:30:03 +0200
committeroy <Tom_Adams@web.de>2011-06-09 22:30:03 +0200
commit2cc10fd6f02696f9657ffcde27be076942bf443b (patch)
tree544ed86d37a400a1b2236da11b576020908bdffb /src/game/server/entities/character.h
parentb48c59225acfe59152d8293172557b2083d2207b (diff)
downloadzcatch-2cc10fd6f02696f9657ffcde27be076942bf443b.tar.gz
zcatch-2cc10fd6f02696f9657ffcde27be076942bf443b.zip
fixed that the player keeps action when activating chat. Closes #719
Diffstat (limited to 'src/game/server/entities/character.h')
-rw-r--r--src/game/server/entities/character.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index 611dc427..02a779bb 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -43,6 +43,7 @@ public:
 
 	void OnPredictedInput(CNetObj_PlayerInput *pNewInput);
 	void OnDirectInput(CNetObj_PlayerInput *pNewInput);
+	void ResetInput();
 	void FireWeapon();
 
 	void Die(int Killer, int Weapon);