diff options
| author | oy <Tom_Adams@web.de> | 2011-06-09 22:30:03 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-06-09 22:30:03 +0200 |
| commit | 2cc10fd6f02696f9657ffcde27be076942bf443b (patch) | |
| tree | 544ed86d37a400a1b2236da11b576020908bdffb /src/game/server/entities/character.h | |
| parent | b48c59225acfe59152d8293172557b2083d2207b (diff) | |
| download | zcatch-2cc10fd6f02696f9657ffcde27be076942bf443b.tar.gz zcatch-2cc10fd6f02696f9657ffcde27be076942bf443b.zip | |
fixed that the player keeps action when activating chat. Closes #719
Diffstat (limited to 'src/game/server/entities/character.h')
| -rw-r--r-- | src/game/server/entities/character.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h index 611dc427..02a779bb 100644 --- a/src/game/server/entities/character.h +++ b/src/game/server/entities/character.h @@ -43,6 +43,7 @@ public: void OnPredictedInput(CNetObj_PlayerInput *pNewInput); void OnDirectInput(CNetObj_PlayerInput *pNewInput); + void ResetInput(); void FireWeapon(); void Die(int Killer, int Weapon); |