about summary refs log tree commit diff
path: root/src/game/server/entities/character.h
diff options
context:
space:
mode:
authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-02 20:51:25 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-02 20:51:25 +0200
commit7fe316d31a7340a64ebc4f5e8eb30a685d7e23bd (patch)
treee02bdf2a006924ea2bded8cbdaa8421f238bc720 /src/game/server/entities/character.h
parent461e9be9a6dc90e9ef5c1b365205906c1d6c8431 (diff)
downloadzcatch-7fe316d31a7340a64ebc4f5e8eb30a685d7e23bd.tar.gz
zcatch-7fe316d31a7340a64ebc4f5e8eb30a685d7e23bd.zip
added detection for fast aiming bots
Diffstat (limited to 'src/game/server/entities/character.h')
-rw-r--r--src/game/server/entities/character.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index 4d615324..7b949e29 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -75,6 +75,7 @@ public:
 	};
 	bool HasBeenThereRecently(float x, float y, const LastPosition *&pos, int firstTick, int lastTick) const;
 	bool AimedAtCharRecently(float aimX, float aimY, const CCharacter *c, const LastPosition *&pos, const LastPosition *&posVictim, int firstTick);
+	float HowCloseToXRecently(vec2 x, const LastPosition *&pos, int firstTick);
 
 private:
 	// player controlling this character