From 7fe316d31a7340a64ebc4f5e8eb30a685d7e23bd Mon Sep 17 00:00:00 2001 From: "Marius \"Teelevision\" Neugebauer" Date: Wed, 2 Apr 2014 20:51:25 +0200 Subject: added detection for fast aiming bots --- src/game/server/entities/character.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/server/entities/character.h') diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h index 4d615324..7b949e29 100644 --- a/src/game/server/entities/character.h +++ b/src/game/server/entities/character.h @@ -75,6 +75,7 @@ public: }; bool HasBeenThereRecently(float x, float y, const LastPosition *&pos, int firstTick, int lastTick) const; bool AimedAtCharRecently(float aimX, float aimY, const CCharacter *c, const LastPosition *&pos, const LastPosition *&posVictim, int firstTick); + float HowCloseToXRecently(vec2 x, const LastPosition *&pos, int firstTick); private: // player controlling this character -- cgit 1.4.1