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-rw-r--r--src/game/server/entities/character.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index 4d615324..7b949e29 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -75,6 +75,7 @@ public:
 	};
 	bool HasBeenThereRecently(float x, float y, const LastPosition *&pos, int firstTick, int lastTick) const;
 	bool AimedAtCharRecently(float aimX, float aimY, const CCharacter *c, const LastPosition *&pos, const LastPosition *&posVictim, int firstTick);
+	float HowCloseToXRecently(vec2 x, const LastPosition *&pos, int firstTick);
 
 private:
 	// player controlling this character