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authorTeetime <teetimetw@yahoo.de>2011-11-05 18:03:33 +0100
committerTeetime <teetimetw@yahoo.de>2011-11-05 18:03:33 +0100
commit744018aaafb218321907c4e0c0e0b4472fb7e1b9 (patch)
tree50323eec409c701dfd16c5275ef17d795b85efc9 /src/game/server/entities/character.h
parent24718cc8d6f8021f6c54e1c2207f7e68b75a22c3 (diff)
downloadzcatch-744018aaafb218321907c4e0c0e0b4472fb7e1b9.tar.gz
zcatch-744018aaafb218321907c4e0c0e0b4472fb7e1b9.zip
Added possibility to freeze players and improved and extended anticamper
Diffstat (limited to 'src/game/server/entities/character.h')
-rw-r--r--src/game/server/entities/character.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index a311a6f9..f90e4d80 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -64,6 +64,8 @@ public:
 	bool IsAlive() const { return m_Alive; }
 	class CPlayer *GetPlayer() { return m_pPlayer; }
 
+	void Freeze(int Tick);
+
 private:
 	// player controlling this character
 	class CPlayer *m_pPlayer;