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| author | Teetime <teetimetw@yahoo.de> | 2011-11-05 18:03:33 +0100 |
|---|---|---|
| committer | Teetime <teetimetw@yahoo.de> | 2011-11-05 18:03:33 +0100 |
| commit | 744018aaafb218321907c4e0c0e0b4472fb7e1b9 (patch) | |
| tree | 50323eec409c701dfd16c5275ef17d795b85efc9 /src/game/server/entities/character.h | |
| parent | 24718cc8d6f8021f6c54e1c2207f7e68b75a22c3 (diff) | |
| download | zcatch-744018aaafb218321907c4e0c0e0b4472fb7e1b9.tar.gz zcatch-744018aaafb218321907c4e0c0e0b4472fb7e1b9.zip | |
Added possibility to freeze players and improved and extended anticamper
Diffstat (limited to 'src/game/server/entities/character.h')
| -rw-r--r-- | src/game/server/entities/character.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h index a311a6f9..f90e4d80 100644 --- a/src/game/server/entities/character.h +++ b/src/game/server/entities/character.h @@ -64,6 +64,8 @@ public: bool IsAlive() const { return m_Alive; } class CPlayer *GetPlayer() { return m_pPlayer; } + void Freeze(int Tick); + private: // player controlling this character class CPlayer *m_pPlayer; |