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| author | oy <Tom_Adams@web.de> | 2012-10-06 13:47:37 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2013-02-24 18:02:57 +0100 |
| commit | 7eddbe0dc9297e795ffdac65914f70ffcd43325a (patch) | |
| tree | 94394eca372ad9fa0a7a6343f9a5c12b6edecb67 /src/game/server/entities/character.h | |
| parent | 2948d2392b509c5cc743d517687a8d941e4ef9d0 (diff) | |
| download | zcatch-7eddbe0dc9297e795ffdac65914f70ffcd43325a.tar.gz zcatch-7eddbe0dc9297e795ffdac65914f70ffcd43325a.zip | |
play only one weapon no ammo sound per second. #993
Diffstat (limited to 'src/game/server/entities/character.h')
| -rw-r--r-- | src/game/server/entities/character.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h index aa127979..d799d8a7 100644 --- a/src/game/server/entities/character.h +++ b/src/game/server/entities/character.h @@ -97,6 +97,7 @@ private: // last tick that the player took any action ie some input int m_LastAction; + int m_LastNoAmmoSound; // these are non-heldback inputs CNetObj_PlayerInput m_LatestPrevInput; |