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authoroy <Tom_Adams@web.de>2011-03-13 19:00:00 +0100
committeroy <Tom_Adams@web.de>2011-03-13 19:00:00 +0100
commit83e83947cf532c523ae12280ca41dad497348a81 (patch)
tree346fed643cd06701013b4df44933de238893574f /src/game/server/entities/character.h
parent09dc08859d7e48dbb39c61d0c39ad275719bc82d (diff)
downloadzcatch-83e83947cf532c523ae12280ca41dad497348a81.tar.gz
zcatch-83e83947cf532c523ae12280ca41dad497348a81.zip
give ninja players the momentum they had before slicing, after slicing. Closes #120
Diffstat (limited to 'src/game/server/entities/character.h')
-rw-r--r--src/game/server/entities/character.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index b874fd0c..b4009058 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -117,7 +117,7 @@ private:
 		vec2 m_ActivationDir;
 		int m_ActivationTick;
 		int m_CurrentMoveTime;
-		
+		int m_OldVelAmount;
 	} m_Ninja;
 
 	// the player core for the physics