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| author | oy <Tom_Adams@web.de> | 2011-03-13 19:00:00 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-13 19:00:00 +0100 |
| commit | 83e83947cf532c523ae12280ca41dad497348a81 (patch) | |
| tree | 346fed643cd06701013b4df44933de238893574f /src/game/server/entities/character.h | |
| parent | 09dc08859d7e48dbb39c61d0c39ad275719bc82d (diff) | |
| download | zcatch-83e83947cf532c523ae12280ca41dad497348a81.tar.gz zcatch-83e83947cf532c523ae12280ca41dad497348a81.zip | |
give ninja players the momentum they had before slicing, after slicing. Closes #120
Diffstat (limited to 'src/game/server/entities/character.h')
| -rw-r--r-- | src/game/server/entities/character.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h index b874fd0c..b4009058 100644 --- a/src/game/server/entities/character.h +++ b/src/game/server/entities/character.h @@ -117,7 +117,7 @@ private: vec2 m_ActivationDir; int m_ActivationTick; int m_CurrentMoveTime; - + int m_OldVelAmount; } m_Ninja; // the player core for the physics |