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authorMagnus Auvinen <magnus.auvinen@gmail.com>2010-06-03 17:39:42 +0200
committerMagnus Auvinen <magnus.auvinen@gmail.com>2010-06-03 17:39:42 +0200
commit9bb6fe48c29ace974d55b1b1119fa7e7a385266c (patch)
treed62a5c1ddb748527952961178248ee3a8903d41c /src/game/server/entities/character.h
parent0115161463266a77bbe98d41f271f8ec49da43aa (diff)
downloadzcatch-9bb6fe48c29ace974d55b1b1119fa7e7a385266c.tar.gz
zcatch-9bb6fe48c29ace974d55b1b1119fa7e7a385266c.zip
cleaned up g_CharPhysSize
Diffstat (limited to 'src/game/server/entities/character.h')
-rw-r--r--src/game/server/entities/character.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index 30c6586f..a1add982 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -7,9 +7,6 @@
 
 #include <game/gamecore.h>
 
-//character's size
-const int g_CharPhysSize = 28;
-
 enum
 {
 	WEAPON_GAME = -3, // team switching etc
@@ -22,6 +19,9 @@ class CCharacter : public CEntity
 	MACRO_ALLOC_POOL_ID()
 	
 public:
+	//character's size
+	static const int ms_PhysSize = 28;
+
 	CCharacter(CGameWorld *pWorld);
 	
 	virtual void Reset();