Commit Graph

  • e347215f11 HitBox added. acceleration of collision detection in 20 times. Vectozavr 2021-11-04 03:00:19 +0700
  • 6bc5c7dd1f HitBox added. acceleration of collision detection in 20 times. Vectozavr 2021-11-04 02:57:48 +0700
  • 099bb8bb43
    Fix compilation error on arm64 linux Ostap 2021-11-03 18:22:14 +0200
  • 747f294ec9 new map Vectozavr 2021-11-03 22:07:34 +0700
  • 2e926a10f4 bug fixed with respawn animation Vectozavr 2021-11-03 22:06:41 +0700
  • 943253b1bc bug fixed with weapons Vectozavr 2021-11-03 20:40:46 +0700
  • 9dff5dff32 accelerate collision detection in x3 times (feat. Neirokan) Vectozavr 2021-11-03 20:35:30 +0700
  • f1c91f539c accelerate collision detection in x3 times (feat. Neirokan) Vectozavr 2021-11-03 20:21:39 +0700
  • e10521c5e2 press 'tab' to see debug info Vectozavr 2021-11-03 16:49:07 +0700
  • 762fae3da4 add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) Vectozavr 2021-11-03 16:25:09 +0700
  • a8fafbdaec add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) Vectozavr 2021-11-03 15:19:01 +0700
  • 5b8698af03 made animations extremely precise Vectozavr 2021-11-02 01:38:57 +0700
  • 50e4c506a0 made animations extremely precise Vectozavr 2021-11-01 23:40:05 +0700
  • 6e35a531c7 made animations extremely precise Vectozavr 2021-11-01 23:04:10 +0700
  • 01d89bfc66 made animations extremely precise Vectozavr 2021-11-01 21:48:26 +0700
  • 71be55ee58 add reloading animation Vectozavr 2021-11-01 21:08:36 +0700
  • a1ad7f6af0 Visual Studio refactoring Vectozavr 2021-11-01 13:47:51 +0700
  • 82118c4e02 Visual Studio refactoring Vectozavr 2021-11-01 13:42:21 +0700
  • 7dd4a185e3 Visual Studio refactoring Vectozavr 2021-11-01 02:11:04 +0700
  • 4900635bec Visual Studio refactoring Vectozavr 2021-10-31 23:03:48 +0700
  • fe71ab92b0 Visual Studio refactoring Vectozavr 2021-10-31 23:01:06 +0700
  • 9b9aac7fa4 Visual Studio refactoring Vectozavr 2021-10-31 22:09:28 +0700
  • d9bc57e131 Visual Studio refactoring Vectozavr 2021-10-31 17:02:42 +0700
  • d2ced42562 Visual Studio refactoring Vectozavr 2021-10-31 17:00:38 +0700
  • 59e8887eaf code refactoring Vectozavr 2021-10-31 16:01:31 +0700
  • d2e34d6764 code refactoring Vectozavr 2021-10-31 15:47:00 +0700
  • 785850ec43 code refactoring Vectozavr 2021-10-31 15:39:08 +0700
  • c2620aa8a5 add debug info in ResourceManager & SoundController & Time & Timeline Vectozavr 2021-10-31 02:01:54 +0700
  • 1b3e85039c add debug info in ResourceManager & SoundController & Time & Timeline Vectozavr 2021-10-31 01:54:55 +0700
  • 20869dad6b add debug info in ResourceManager & SoundController & Time & Timeline Vectozavr 2021-10-31 01:35:46 +0700
  • 9ea73ab184 add debug info in ResourceManager & SoundController & Time & Timeline Vectozavr 2021-10-31 01:29:42 +0700
  • a294b1de24 replace Animation* in Timeline.h with a shared_ptr<Animation> Vectozavr 2021-10-31 01:07:14 +0700
  • 18afc2c646 add transform(const Matrix4x4& t) add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform) implement every transform method using transform() & transformRelativePoint() Vectozavr 2021-10-30 21:18:32 +0700
  • 65fb1ce45d add transform(const Matrix4x4& t) add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform) implement every transform method using transform() & transformRelativePoint() Vectozavr 2021-10-30 21:17:49 +0700
  • 1e6539e8e0 add transform(const Matrix4x4& t) add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform) implement every transform method using transform() & transformRelativePoint() Vectozavr 2021-10-30 20:54:56 +0700
  • 54b1ffa94f Huge refactoring v3 Vectozavr 2021-10-30 19:59:55 +0700
  • 8398c6ebb5 Huge refactoring v3 Vectozavr 2021-10-30 19:23:47 +0700
  • 61341d1b05 Huge refactoring v3 Vectozavr 2021-10-30 16:39:44 +0700
  • 30ff702609 Huge refactoring v3 Vectozavr 2021-10-30 16:24:19 +0700
  • b7555431de Huge refactoring v3 Vectozavr 2021-10-30 16:13:22 +0700
  • 8b37920713 Huge refactoring v3 Vectozavr 2021-10-30 15:24:19 +0700
  • e1c66d8617 Huge refactoring v3 Vectozavr 2021-10-30 15:18:31 +0700
  • 88d57b5af6 Huge refactoring v3 Vectozavr 2021-10-30 04:20:48 +0700
  • 8f03c3226d Huge refactoring v3 Vectozavr 2021-10-30 03:44:37 +0700
  • 65f2c63643 Huge refactoring v3 Vectozavr 2021-10-29 23:43:39 +0700
  • 61427ff2fd Huge refactoring v3 Vectozavr 2021-10-29 22:41:07 +0700
  • 005869bc87 Huge refactoring v3 Vectozavr 2021-10-29 22:21:24 +0700
  • 0913c45743 Huge refactoring v3 Vectozavr 2021-10-29 22:19:30 +0700
  • 875f9f85ec Huge refactoring v3 Vectozavr 2021-10-28 21:06:10 +0700
  • 870842b682 Huge refactoring v3 Vectozavr 2021-10-28 20:58:02 +0700
  • 31722ca109 reload bug fixed Vectozavr 2021-10-26 19:38:07 +0700
  • 217a5ba4e1 add result table Vectozavr 2021-10-26 18:51:14 +0700
  • 18d13eed31 add result table Vectozavr 2021-10-26 18:49:51 +0700
  • e42aba3ee4 add result table Vectozavr 2021-10-26 14:08:41 +0700
  • 020d82cab8 add result table Vectozavr 2021-10-26 13:50:59 +0700
  • 832f174664 add result table Vectozavr 2021-10-26 13:40:35 +0700
  • 0f29f9c1c6 small refactor Vectozavr 2021-10-26 02:32:55 +0700
  • 0cb7276943 small refactor Vectozavr 2021-10-25 18:51:34 +0700
  • 0accf4857b readme changing Vectozavr 2021-10-25 17:27:24 +0700
  • 805c55bfcb
    Update README.md Vectozavr 2021-10-25 08:45:03 +0700
  • 17ca789e03 readme changing Vectozavr 2021-10-25 08:42:58 +0700
  • 9270c11819 readme changing Vectozavr 2021-10-25 08:42:24 +0700
  • 3fa7df24d7 small code refactoring Vectozavr 2021-10-25 08:16:00 +0700
  • 612b0feca7 small code refactoring Vectozavr 2021-10-25 08:09:45 +0700
  • 2b01e305f8 Player scale correction Vectozavr 2021-10-24 09:49:48 +0700
  • 3010657e3d add to readme new compiled version of game. Vectozavr 2021-10-23 21:47:25 +0700
  • 3bfedf2207 add to readme new compiled version of game. Vectozavr 2021-10-23 21:44:16 +0700
  • a7217dde43 add to readme new compiled version of game. Vectozavr 2021-10-23 21:42:17 +0700
  • 140959e93b add to readme new compiled version of game. Vectozavr 2021-10-23 21:40:22 +0700
  • 0731f08977 add to readme new compiled version of game. Vectozavr 2021-10-23 21:38:49 +0700
  • 959d8de6e9 add to readme new compiled version of game. Vectozavr 2021-10-23 21:36:02 +0700
  • 6fba295139 VS support Vectozavr 2021-10-23 21:15:24 +0700
  • e6f950032a VS support Vectozavr 2021-10-23 20:53:52 +0700
  • cb943db299 VS support Vectozavr 2021-10-23 20:34:22 +0700
  • edefd731f0 VS support Vectozavr 2021-10-23 20:26:14 +0700
  • 60d6d6862d VS support Vectozavr 2021-10-23 19:13:03 +0700
  • 8dd2b17f8b VS support Vectozavr 2021-10-23 19:05:52 +0700
  • eaa039b05c VS support Vectozavr 2021-10-23 19:02:25 +0700
  • e471795290 OpenGL graphics acceleration support! Vectozavr 2021-10-22 23:42:32 +0700
  • 22c18968f6 OS Windows support Vectozavr 2021-10-19 01:58:19 +0700
  • 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies. Also make some correction of rotation in Object.cpp & Mesh.cpp Vectozavr 2021-10-18 22:30:02 +0700
  • 8678e8c929 Move LoadObjects -> ResourceManager to avoid repeated loading from files. Vectozavr 2021-10-18 13:21:09 +0700
  • b3682db958 Move LoadObjects -> ResourceManager to avoid repeated loading from files. Vectozavr 2021-10-18 10:50:45 +0700
  • 6d0202eaff Move LoadObjects -> ResourceManager to avoid repeated loading from files. Vectozavr 2021-10-18 10:44:04 +0700
  • 4c768c5e78 Code refactoring. Vectozavr 2021-10-18 00:53:50 +0700
  • 8a6d31eded Code refactoring. Vectozavr 2021-10-18 00:52:21 +0700
  • e232435246 Code refactoring. Vectozavr 2021-10-17 23:53:30 +0700
  • 00c3943eae Code refactoring. Vectozavr 2021-10-17 23:42:02 +0700
  • dd5a9f3ef2 Code refactoring. Vectozavr 2021-10-17 23:38:16 +0700
  • a499b4503d Code refactoring. Vectozavr 2021-10-17 16:03:03 +0700
  • ea9e1887a4 Code refactoring. Vectozavr 2021-10-17 15:41:58 +0700
  • 9356008258 Code refactoring. Vectozavr 2021-10-17 14:44:17 +0700
  • 42b2dcd27c Code refactoring. Vectozavr 2021-10-17 14:38:15 +0700
  • a6efdc71de Code refactoring. Vectozavr 2021-10-17 14:30:58 +0700
  • f36d94183a Code refactoring. Vectozavr 2021-10-17 14:27:19 +0700
  • 813f23d655 Code refactoring. Vectozavr 2021-10-17 14:25:09 +0700
  • fb7b4878ea Code refactoring. Vectozavr 2021-10-17 14:21:10 +0700
  • 3cbe93c6c0 Move Solver to RigidBody. Vectozavr 2021-10-17 12:35:12 +0700
  • 06d0a63a75 Move Solver to RigidBody. Vectozavr 2021-10-17 12:32:23 +0700
  • 6856f48054 Code refactoring. Vectozavr 2021-10-17 00:22:55 +0700