add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform) implement every transform method using transform() & transformRelativePoint()master
parent
65fb1ce45d
commit
18afc2c646
|
@ -10,10 +10,10 @@ using namespace std;
|
|||
int main() {
|
||||
Shooter game;
|
||||
|
||||
//game.create(1280, 720, ShooterConsts::PROJECT_NAME);
|
||||
game.create(1280, 720, ShooterConsts::PROJECT_NAME);
|
||||
//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
|
||||
|
||||
game.create(2048, 1152, ShooterConsts::PROJECT_NAME, false);
|
||||
//game.create(2048, 1152, ShooterConsts::PROJECT_NAME, true);
|
||||
//game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue