add result table
parent
832f174664
commit
020d82cab8
21
Client.cpp
21
Client.cpp
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@ -90,6 +90,18 @@ void Client::processCustomPacket(MsgType type, sf::Packet& packet) {
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switch (type) {
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case MsgType::Kill:
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packet >> buffId[0] >> buffId[1];
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_lastEvent = "";
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if(buffId[1] == _socket.ownId()) {
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_player->addKill();
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SoundController::playSound(SoundTag("kill"), ShooterConsts::KILL_SOUND);
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_lastEvent += _player->playerName();
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}
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else {
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_players[buffId[1]]->addKill();
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_lastEvent += _players[buffId[1]]->playerName();
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}
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_lastEvent += " kill ";
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if(buffId[0] == _socket.ownId()) {
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_player->addDeath();
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// respawn
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@ -97,15 +109,12 @@ void Client::processCustomPacket(MsgType type, sf::Packet& packet) {
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_player->initWeapons();
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_player->setFullAbility();
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SoundController::playSound(SoundTag("death"), ShooterConsts::DEATH_SOUND);
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_lastEvent += _player->playerName();
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}
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else
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else {
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_players[buffId[0]]->addDeath();
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if(buffId[1] == _socket.ownId()) {
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_player->addKill();
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SoundController::playSound(SoundTag("kill"), ShooterConsts::KILL_SOUND);
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_lastEvent += _players[buffId[0]]->playerName();
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}
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else
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_players[buffId[1]]->addKill();
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break;
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case MsgType::FireTrace:
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packet >> dbuff[0] >> dbuff[1] >> dbuff[2] >> dbuff[3] >> dbuff[4] >> dbuff[5];
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6
Client.h
6
Client.h
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@ -10,6 +10,8 @@
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class Client final : public ClientUDP {
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private:
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std::string _lastEvent;
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std::map<sf::Uint16, std::shared_ptr<Player>> _players{};
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std::shared_ptr<Player> _player;
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@ -50,7 +52,9 @@ public:
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void changeWeapon(const std::string& weaponName);
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void addPlayer(sf::Uint16 id, std::shared_ptr<Player> player);
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std::map<sf::Uint16, std::shared_ptr<Player>>const & players() const { return _players; }
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[[nodiscard]] std::map<sf::Uint16, std::shared_ptr<Player>>const & players() const { return _players; }
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[[nodiscard]] std::string lastEvent() const { return _lastEvent; }
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};
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@ -173,7 +173,9 @@ void Shooter::gui() {
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}
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void Shooter::drawStatsTable() {
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int i = 0;
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int i = 1;
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screen->drawText(client->lastEvent(),Vec2D{10, 10},25, sf::Color(0, 0, 0, 100));
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vector<shared_ptr<Player>> allPlayers;
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allPlayers.push_back(player);
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@ -185,8 +187,8 @@ void Shooter::drawStatsTable() {
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} );
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for(auto& p : allPlayers) {
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screen->drawText(std::to_string(i + 1) + "\t" + p->playerName() + "\t" + std::to_string(p->kills()) + " / " + std::to_string(p->deaths()),
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Vec2D{10, 10 + 35.0*i}, 25, sf::Color(0, 0, 0, 150));
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screen->drawText(std::to_string(i) + "\t" + p->playerName() + "\t" + std::to_string(p->kills()) + " / " + std::to_string(p->deaths()),
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Vec2D{10, 15 + 35.0*i}, 25, sf::Color(0, 0, 0, 150));
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i++;
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}
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}
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