HitBox added. acceleration of collision detection in 20 times.
parent
6bc5c7dd1f
commit
e347215f11
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@ -26,6 +26,8 @@ add_executable(shooter
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Shooter.cpp
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Shooter.h
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ShooterConsts.h
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ShooterMsgType.h
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ShooterMsgType.cpp
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# 3d engine:
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engine/Consts.h
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engine/Vec4D.h
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@ -46,6 +48,8 @@ add_executable(shooter
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engine/utils/Log.cpp
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engine/utils/Time.h
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engine/utils/Time.cpp
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engine/utils/Timer.cpp
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engine/utils/Timer.h
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engine/ResourceManager.h
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engine/ResourceManager.cpp
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engine/World.h
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@ -73,6 +77,8 @@ add_executable(shooter
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engine/physics/RigidBody.cpp
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engine/physics/RigidBody.h
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engine/physics/Simplex.h
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engine/physics/HitBox.cpp
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engine/physics/HitBox.h
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engine/Object.cpp
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engine/Object.h
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engine/gui/Button.cpp
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@ -91,7 +97,12 @@ add_executable(shooter
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engine/network/UDPConnection.h
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engine/network/UDPSocket.cpp
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engine/network/UDPSocket.h
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engine/SoundController.cpp engine/SoundController.h ShooterMsgType.h ShooterMsgType.cpp engine/animation/AAttractToPoint.h engine/animation/ARotateRelativePoint.h engine/animation/ARotateLeft.h engine/utils/Timer.cpp engine/utils/Timer.h engine/physics/HitBox.cpp engine/physics/HitBox.h)
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engine/SoundController.cpp
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engine/SoundController.h
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engine/animation/AAttractToPoint.h
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engine/animation/ARotateRelativePoint.h
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engine/animation/ARotateLeft.h
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)
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if(APPLE OR UNIX)
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include_directories(/usr/local/include)
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@ -177,6 +177,7 @@
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<ClCompile Include="engine\network\UDPSocket.cpp" />
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<ClCompile Include="engine\Object.cpp" />
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<ClCompile Include="engine\physics\RigidBody.cpp" />
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<ClCompile Include="engine\physics\HitBox.cpp" />
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<ClCompile Include="engine\Plane.cpp" />
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<ClCompile Include="engine\ResourceManager.cpp" />
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<ClCompile Include="engine\Screen.cpp" />
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@ -230,6 +231,7 @@
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<ClInclude Include="engine\Object.h" />
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<ClInclude Include="engine\physics\RigidBody.h" />
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<ClInclude Include="engine\physics\Simplex.h" />
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<ClInclude Include="engine\physics\HitBox.h" />
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<ClInclude Include="engine\Plane.h" />
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<ClInclude Include="engine\ResourceManager.h" />
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<ClInclude Include="engine\Screen.h" />
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@ -138,6 +138,9 @@
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<ClCompile Include="engine\physics\RigidBody.cpp">
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<Filter>Исходные файлы\engine\physics</Filter>
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</ClCompile>
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<ClCompile Include="engine\physics\HitBox.cpp">
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<Filter>Исходные файлы\engine\physics</Filter>
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</ClCompile>
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<ClCompile Include="engine\Screen.cpp">
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<Filter>Исходные файлы\engine</Filter>
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</ClCompile>
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@ -335,6 +338,9 @@
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<ClInclude Include="engine\physics\RigidBody.h">
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<Filter>Файлы заголовков\engine\physics</Filter>
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</ClInclude>
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<ClInclude Include="engine\physics\HitBox.h">
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<Filter>Файлы заголовков\engine\physics</Filter>
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</ClInclude>
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<ClInclude Include="engine\animation\Timeline.h">
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<Filter>Файлы заголовков\engine\animation</Filter>
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</ClInclude>
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