Visual Studio refactoring
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d9bc57e131
commit
9b9aac7fa4
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@ -32,7 +32,7 @@ FireInformation Weapon::fire(std::function<IntersectionInformation(const Vec3D &
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const Vec3D &position, const Vec3D &direction) {
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if (_clipAmmo == 0) {
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reload();
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if (_clipAmmo == 0) {
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if (_clipAmmo == 0 && SoundController::getStatus(SoundTag("noAmmo")) != sf::Sound::Status::Playing) {
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SoundController::playSound(SoundTag("noAmmo"), ShooterConsts::NO_AMMO_SOUND);
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}
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}
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