Commit Graph

  • ac53da60b7
    Convert to server master Nakidai 2024-05-24 16:10:23 +0300
  • 0db33018c5 Merge branch 'master' of https://github.com/vectozavr/shooter Vectozavr 2024-02-04 16:12:39 +0300
  • 453ff8e37d Added the counter of total downloads in README.md Vectozavr 2024-02-04 16:12:21 +0300
  • 9a95f1b70c
    Merge pull request #31 from vectozavr/sfml_version Vectozavr 2024-01-19 14:37:57 +0300
  • 80e49241ad
    Merge pull request #30 from vectozavr/master Vectozavr 2024-01-19 14:37:32 +0300
  • 2f8cb4fb26
    Merge pull request #29 from vectozavr/sfml_version Vectozavr 2024-01-19 14:36:23 +0300
  • aaa3aab145 Updated readme.md Vectozavr 2024-01-19 14:31:47 +0300
  • 821a5b4579 branch fix Vectozavr 2024-01-18 21:45:11 +0300
  • c5b5050075 new branches added Vectozavr 2024-01-18 21:42:06 +0300
  • bb08e9c574 merge fix Vectozavr 2024-01-09 17:01:42 +0300
  • 6a5866eaff merged .gitignore Vectozavr 2024-01-09 16:39:33 +0300
  • 19fb9b22eb Minor fix Vectozavr 2024-01-09 16:35:11 +0300
  • b02990fa47
    Merge pull request #28 from Neirokan/git_update Vectozavr 2023-11-02 15:03:59 +0300
  • d74fd08f58 Update gitignore Neirokan 2023-10-26 18:24:12 +0300
  • f7d34c4812 CMakeList refactor Vectozavr 2023-08-03 01:48:04 +0300
  • d901be2638 merge from 3dzavr Vectozavr 2023-08-01 14:04:15 +0300
  • 4cfb25b914 Merge branch 'master' of https://github.com/vectozavr/shooter Vectozavr 2023-08-01 14:01:27 +0300
  • 5fe67aab87 VS compatibility fix Vectozavr 2023-08-01 13:59:30 +0300
  • b32aaddb5e
    Create LICENSE Vectozavr 2023-08-01 12:42:13 +0300
  • 8818a73fcb Added EventHandler, bug fixes with chat and with Error messages Vectozavr 2023-05-27 18:14:17 +0300
  • d722d60d9e Merge request of CREAsTIVE-master branch with conflicts resolution Vectozavr 2023-05-21 16:45:39 +0300
  • d8e4f0d207 Resolve conflicts 3 Vectozavr 2023-05-21 16:34:55 +0300
  • f3d1f11429 Resolve conflicts 2 Vectozavr 2023-05-21 16:29:27 +0300
  • bf856625b5 Resolve conflicts 1 Vectozavr 2023-05-21 15:59:01 +0300
  • 1ed362cdc6 Resolve conflicts 1 Vectozavr 2023-05-21 15:57:42 +0300
  • 1dccac0085
    Merge pull request #13 from KingoCor/map-download Vectozavr 2023-05-21 14:38:55 +0300
  • f77312a334 separate engine repository from the shooter repository by using submodules Ivan Ilin 2023-05-19 23:51:06 +0300
  • e76fd54f07 Playing with submodules 2 Ivan Ilin 2023-05-19 23:17:59 +0300
  • 31560cac2d experimental update (play with modules 1) Ivan Ilin 2023-05-19 23:13:59 +0300
  • b3d43c301b Small updates from the past (for consistency) Vectozavr 2023-05-19 14:35:47 +0300
  • e12453fcdc final chat refactor v1.5 CREAsTIVE 2022-07-24 22:22:47 +0500
  • c435af95bd add inputField CREAsTIVE 2022-07-24 22:01:17 +0500
  • dbd4eb4953 refactoring and addings limits to chat v1.3 CREAsTIVE 2022-07-24 17:30:14 +0500
  • f0e57629b1 Syncing the map with the server by FTP KingoCor 2022-07-23 13:07:29 +0300
  • 068030ecea fix gui CREAsTIVE 2022-07-23 03:06:19 +0500
  • 7a01776f87 chat in multiplayer 1.0 (use ENTER to write message) CREAsTIVE 2022-07-23 02:47:19 +0500
  • fcee9637aa chat test 0.5 CREAsTIVE 2022-07-23 00:52:54 +0500
  • 07cab50b6e add color nicknames Vectozavr 2022-07-22 22:38:05 +0700
  • 5ad78dfe70 small refactor Vectozavr 2022-07-22 21:02:21 +0700
  • 562e7290e8 update readme file Vectozavr 2022-07-21 09:53:29 +0700
  • 99a2078292 update readme file Vectozavr 2022-07-21 09:52:41 +0700
  • 0b172bc698 change readme file Vectozavr 2022-07-21 09:51:38 +0700
  • 445ff7a155 add #include <limits> Vectozavr 2022-07-21 09:49:29 +0700
  • 2bdc1f7056 refactor Vectozavr 2022-07-19 18:07:41 +0700
  • 99d7e80f4e refactor Vectozavr 2022-07-19 18:06:25 +0700
  • 3bf9fee22b refactor Vectozavr 2022-07-19 18:02:13 +0700
  • 2cba7ebd89 refactor Vectozavr 2022-07-19 17:19:07 +0700
  • 423ad110c5 refactor Vectozavr 2022-07-19 17:16:57 +0700
  • 07ddceaa37 add ADecompose.h animation Vectozavr 2022-07-19 17:10:18 +0700
  • ae4784e057 refactoring Vectozavr 2022-07-19 16:57:09 +0700
  • bc223e4230 refactoring Vectozavr 2022-07-19 16:37:37 +0700
  • d3fbaa0418 refactoring Vectozavr 2022-07-19 16:35:14 +0700
  • e8a9589114 refactoring Vectozavr 2022-07-11 20:58:05 +0700
  • 8afabf94c0 small refactoring Vectozavr 2022-07-07 17:14:00 +0700
  • b6f6c94133 small refactoring Vectozavr 2022-03-05 17:40:25 +0700
  • 0929f9c3a8 small refactoring Vectozavr 2022-03-04 14:40:11 +0700
  • 2b39c00b6c small refactoring Vectozavr 2022-03-04 01:54:01 +0700
  • 874df60941 small refactoring Vectozavr 2022-02-24 11:11:04 +0700
  • b4d7373461 small refactoring Vectozavr 2022-02-23 21:29:42 +0700
  • 43de35309b small refactoring Vectozavr 2022-02-23 11:59:35 +0700
  • 3d981139b3 small refactoring Vectozavr 2022-02-23 11:53:19 +0700
  • dc2e50bb7f small refactoring Vectozavr 2022-02-23 11:53:00 +0700
  • 532990ec94 small refactoring Vectozavr 2022-02-23 11:51:53 +0700
  • 8f271b1a67 small refactoring Vectozavr 2021-11-13 22:30:12 +0700
  • 6cd17ac61f add video rendering in Screen Vectozavr 2021-11-12 15:41:26 +0700
  • 7bf1b33974 add video rendering in Screen Vectozavr 2021-11-12 03:03:21 +0700
  • 70c4993537 add video rendering in Screen Vectozavr 2021-11-12 02:47:00 +0700
  • 85228279ba code refactoring Vectozavr 2021-11-11 23:18:16 +0700
  • 8907bf828d code refactoring Vectozavr 2021-11-10 18:14:10 +0700
  • 5e069cef68 code refactoring Vectozavr 2021-11-10 02:54:20 +0700
  • fd1573a77d damage from the weapon depends on the place where you will hit the enemy Vectozavr 2021-11-07 15:02:16 +0700
  • 1a96510801 add standard white & dark colors in ShooterConsts.h Vectozavr 2021-11-07 14:48:59 +0700
  • ef494b56f7 add standard white & dark colors in ShooterConsts.h Vectozavr 2021-11-07 14:47:42 +0700
  • e1cd619eef add standard white & dark colors in ShooterConsts.h Vectozavr 2021-11-07 14:47:24 +0700
  • fbc129d143 new texture for enemies Vectozavr 2021-11-07 02:11:06 +0700
  • 8eb6535120 weapons .obj file rotate by 180 grad Vectozavr 2021-11-06 22:32:55 +0700
  • 6382612787 add <cmath> to HitBox.cpp Vectozavr 2021-11-06 15:01:58 +0700
  • 33fee79c74
    Merge pull request #4 from Neirokan/optimize Vectozavr 2021-11-06 14:46:07 +0700
  • 57203991be Move push/pop GL state calls You can place it around your OpenGL code too. Neirokan 2021-11-06 00:34:13 +0300
  • dd307749be Animation timeline erase fix Neirokan 2021-11-06 00:31:41 +0300
  • f07f9a6638 Hitbox creation through set Neirokan 2021-11-06 00:28:55 +0300
  • 556ca037ec optimizations with converting mesh to GLFloatArray Vectozavr 2021-11-06 03:55:42 +0700
  • 389936268a small optimizations with Triangle.cpp (normal vector calculated once in constructor) Vectozavr 2021-11-06 03:24:34 +0700
  • 435db3ad0e small optimizations with Triangle.cpp (normal vector calculated once in constructor) Vectozavr 2021-11-06 03:14:25 +0700
  • b0559caac3 small optimizations with Triangle.cpp (normal vector calculated once in constructor) Vectozavr 2021-11-06 03:14:12 +0700
  • 6bf5e1c790 pushGLStates & popGLStates optimizations Vectozavr 2021-11-06 01:59:33 +0700
  • cc0f0022aa pushGLStates & popGLStates optimizations Vectozavr 2021-11-06 01:55:34 +0700
  • a68a28313c pushGLStates & popGLStates optimizations Vectozavr 2021-11-06 01:28:04 +0700
  • a3124306bd add switching between opengl and pure programming render mode Vectozavr 2021-11-05 17:16:00 +0700
  • 8a9b215259 add switching between opengl and pure programming render mode Vectozavr 2021-11-05 16:34:46 +0700
  • 5f05a7cb23 Screen refactor. To accelerate engine the lighting turned off Vectozavr 2021-11-05 04:05:06 +0700
  • 6f45c9e45b
    Merge pull request #3 from Neirokan/optimize Vectozavr 2021-11-04 16:21:26 +0700
  • e6590a013c
    Merge branch 'master' into optimize Vectozavr 2021-11-04 16:21:16 +0700
  • 785ed995cb
    Merge pull request #2 from OldiLo/patch-1 Vectozavr 2021-11-04 15:50:01 +0700
  • c12fcc857d HitBox added. acceleration of collision detection in 20 times. Vectozavr 2021-11-04 13:05:21 +0700
  • bd013c5e43 replace malloc/free with new/delete Neirokan 2021-11-04 04:32:15 +0300
  • a39fbaff47 Hitbox creation & render optimization Neirokan 2021-11-04 04:30:58 +0300
  • 3ce6345d21 std::vector resize & move optimisations Neirokan 2021-11-04 03:44:53 +0300
  • 7fd9814e33 Math classes optimization Neirokan 2021-11-04 03:35:34 +0300
  • 1ad591ed04 HitBox added. acceleration of collision detection in 20 times. Vectozavr 2021-11-04 03:55:32 +0700