refactoring

master
Vectozavr 2022-07-11 20:58:05 +07:00
parent 8afabf94c0
commit e8a9589114
1476 changed files with 131 additions and 242005 deletions

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@ -30,18 +30,18 @@ add_executable(${CMAKE_PROJECT_NAME}
ShooterMsgType.cpp
# 3d engine:
engine/Consts.h
engine/Vec4D.h
engine/Vec4D.cpp
engine/Vec3D.cpp
engine/Vec3D.h
engine/Vec2D.cpp
engine/Vec2D.h
engine/Matrix4x4.h
engine/Matrix4x4.cpp
engine/math/Vec4D.h
engine/math/Vec4D.cpp
engine/math/Vec3D.cpp
engine/math/Vec3D.h
engine/math/Vec2D.cpp
engine/math/Vec2D.h
engine/math/Matrix4x4.h
engine/math/Matrix4x4.cpp
engine/Triangle.h
engine/Triangle.cpp
engine/Plane.h
engine/Plane.cpp
engine/math/Plane.h
engine/math/Plane.cpp
engine/Mesh.h
engine/Mesh.cpp
engine/utils/Log.h
@ -50,24 +50,24 @@ add_executable(${CMAKE_PROJECT_NAME}
engine/utils/Time.cpp
engine/utils/Timer.cpp
engine/utils/Timer.h
engine/ResourceManager.h
engine/ResourceManager.cpp
engine/utils/ResourceManager.h
engine/utils/ResourceManager.cpp
engine/World.h
engine/World.cpp
engine/Camera.h
engine/Camera.cpp
engine/Screen.h
engine/Screen.cpp
engine/io/Screen.h
engine/io/Screen.cpp
engine/Engine.h
engine/Engine.cpp
engine/Keyboard.cpp
engine/Keyboard.h
engine/Mouse.cpp
engine/Mouse.h
engine/SoundController.cpp
engine/SoundController.h
engine/CameraController.cpp
engine/CameraController.h
engine/io/Keyboard.cpp
engine/io/Keyboard.h
engine/io/Mouse.cpp
engine/io/Mouse.h
engine/io/SoundController.cpp
engine/io/SoundController.h
engine/utils/CameraController.cpp
engine/utils/CameraController.h
engine/animation/Animation.h
engine/animation/Timeline.cpp
engine/animation/Timeline.h

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@ -5,7 +5,7 @@
#include "Player.h"
#include <utility>
#include "engine/Screen.h"
#include "engine/io/Screen.h"
#include "engine/utils/Log.h"
#include "engine/animation/Animations.h"

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@ -7,7 +7,7 @@
#include <SFML/Audio/Sound.hpp>
#include <utility>
#include "engine/ResourceManager.h"
#include "engine/utils/ResourceManager.h"
#include "engine/Camera.h"
#include "engine/World.h"
#include "weapon/Ak47.h"

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@ -45,8 +45,8 @@ void PlayerController::update() {
if(camera != nullptr) {
// random motion during high speed
if (!Timeline::isInAnimList(AnimationListTag("high_speed_motion"))) {
double d_alpha = _player->velocity().abs()/3000*rand()/RAND_MAX;
double dt = 0.07;
double d_alpha = _player->velocity().abs()/2000*rand()/RAND_MAX;
double dt = 0.12;
Timeline::addAnimation<ARotateLeftUpLookAt>(AnimationListTag("high_speed_motion"),
camera, Vec3D(0, 0, d_alpha), dt,

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@ -6,8 +6,8 @@
#define SHOOTER_PLAYERCONTROLLER_H
#include "Player.h"
#include "engine/Keyboard.h"
#include "engine/Mouse.h"
#include "engine/io/Keyboard.h"
#include "engine/io/Mouse.h"
class PlayerController final {
private:

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@ -1,98 +0,0 @@
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<div class="textblock"><code>#include &lt;SFML/Config.hpp&gt;</code><br />
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<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft">&#160;</td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
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<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>
<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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<td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
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<p>A macro to encourage usage of the discrete GPU. </p>
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
<p>SFML defines a helper macro to easily do this.</p>
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