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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li><li class="navelem"><a class="el" href="dir_e71ec51a9abd604c65f6abb639f6ea75.html">Graphics</a></li> </ul>
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<div class="title">Shape.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_SHAPE_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_SHAPE_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Drawable.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Transformable.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/VertexArray.hpp&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="classsf_1_1Shape.html"> 44</a></span>&#160;<span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1Shape.html">Shape</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1Drawable.html">Drawable</a>, <span class="keyword">public</span> <a class="code" href="classsf_1_1Transformable.html">Transformable</a></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;{</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1Shape.html">Shape</a>();</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="keywordtype">void</span> setTexture(<span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>* texture, <span class="keywordtype">bool</span> resetRect = <span class="keyword">false</span>);</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; <span class="keywordtype">void</span> setTextureRect(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.html">IntRect</a>&amp; rect);</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keywordtype">void</span> setFillColor(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.html">Color</a>&amp; color);</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keywordtype">void</span> setOutlineColor(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.html">Color</a>&amp; color);</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <span class="keywordtype">void</span> setOutlineThickness(<span class="keywordtype">float</span> thickness);</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>* getTexture() <span class="keyword">const</span>;</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.html">IntRect</a>&amp; getTextureRect() <span class="keyword">const</span>;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.html">Color</a>&amp; getFillColor() <span class="keyword">const</span>;</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.html">Color</a>&amp; getOutlineColor() <span class="keyword">const</span>;</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; <span class="keywordtype">float</span> getOutlineThickness() <span class="keyword">const</span>;</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; <span class="keyword">virtual</span> std::size_t getPointCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classsf_1_1Vector2.html">Vector2f</a> getPoint(std::size_t index) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; <a class="code" href="classsf_1_1Rect.html">FloatRect</a> getLocalBounds() <span class="keyword">const</span>;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160; <a class="code" href="classsf_1_1Rect.html">FloatRect</a> getGlobalBounds() <span class="keyword">const</span>;</div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160;</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160;</div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160; <a class="code" href="classsf_1_1Shape.html">Shape</a>();</div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160;</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160; <span class="keywordtype">void</span> update();</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160;</div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160;</div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="classsf_1_1RenderTarget.html">RenderTarget</a>&amp; target, <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a> states) <span class="keyword">const</span>;</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160;</div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160; <span class="keywordtype">void</span> updateFillColors();</div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160;</div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160; <span class="keywordtype">void</span> updateTexCoords();</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160; <span class="keywordtype">void</span> updateOutline();</div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160;</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160; <span class="keywordtype">void</span> updateOutlineColors();</div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160;</div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160;</div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;<span class="comment"></span> <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>* m_texture; </div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160; <a class="code" href="classsf_1_1Rect.html">IntRect</a> m_textureRect; </div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160; <a class="code" href="classsf_1_1Color.html">Color</a> m_fillColor; </div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160; <a class="code" href="classsf_1_1Color.html">Color</a> m_outlineColor; </div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160; <span class="keywordtype">float</span> m_outlineThickness; </div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160; <a class="code" href="classsf_1_1VertexArray.html">VertexArray</a> m_vertices; </div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160; <a class="code" href="classsf_1_1VertexArray.html">VertexArray</a> m_outlineVertices; </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160; <a class="code" href="classsf_1_1Rect.html">FloatRect</a> m_insideBounds; </div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160; <a class="code" href="classsf_1_1Rect.html">FloatRect</a> m_bounds; </div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160;};</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;</div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;</div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;<span class="preprocessor">#endif // SFML_SHAPE_HPP</span></div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160;</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160;</div><div class="ttc" id="classsf_1_1Shape_html"><div class="ttname"><a href="classsf_1_1Shape.html">sf::Shape</a></div><div class="ttdoc">Base class for textured shapes with outline. </div><div class="ttdef"><b>Definition:</b> <a href="Shape_8hpp_source.html#l00044">Shape.hpp:44</a></div></div>
<div class="ttc" id="classsf_1_1Texture_html"><div class="ttname"><a href="classsf_1_1Texture.html">sf::Texture</a></div><div class="ttdoc">Image living on the graphics card that can be used for drawing. </div><div class="ttdef"><b>Definition:</b> <a href="Texture_8hpp_source.html#l00048">Texture.hpp:48</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html"><div class="ttname"><a href="classsf_1_1RenderStates.html">sf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00045">RenderStates.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1Color_html"><div class="ttname"><a href="classsf_1_1Color.html">sf::Color</a></div><div class="ttdoc">Utility class for manipulating RGBA colors. </div><div class="ttdef"><b>Definition:</b> <a href="Color_8hpp_source.html#l00040">Color.hpp:40</a></div></div>
<div class="ttc" id="classsf_1_1VertexArray_html"><div class="ttname"><a href="classsf_1_1VertexArray.html">sf::VertexArray</a></div><div class="ttdoc">Define a set of one or more 2D primitives. </div><div class="ttdef"><b>Definition:</b> <a href="VertexArray_8hpp_source.html#l00045">VertexArray.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1RenderTarget_html"><div class="ttname"><a href="classsf_1_1RenderTarget.html">sf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> <a href="RenderTarget_8hpp_source.html#l00052">RenderTarget.hpp:52</a></div></div>
<div class="ttc" id="classsf_1_1Drawable_html"><div class="ttname"><a href="classsf_1_1Drawable.html">sf::Drawable</a></div><div class="ttdoc">Abstract base class for objects that can be drawn to a render target. </div><div class="ttdef"><b>Definition:</b> <a href="Drawable_8hpp_source.html#l00044">Drawable.hpp:44</a></div></div>
<div class="ttc" id="classsf_1_1Rect_html"><div class="ttname"><a href="classsf_1_1Rect.html">sf::Rect&lt; int &gt;</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1Vector2_html"><div class="ttname"><a href="classsf_1_1Vector2.html">sf::Vector2&lt; float &gt;</a></div></div>
<div class="ttc" id="classsf_1_1Transformable_html"><div class="ttname"><a href="classsf_1_1Transformable.html">sf::Transformable</a></div><div class="ttdoc">Decomposed transform defined by a position, a rotation and a scale. </div><div class="ttdef"><b>Definition:</b> <a href="Transformable_8hpp_source.html#l00041">Transformable.hpp:41</a></div></div>
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