CMakeList refactor
parent
d901be2638
commit
f7d34c4812
2
3dzavr
2
3dzavr
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@ -1 +1 @@
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Subproject commit c671537f8d0c7047b481e2c4766fa6ed5de9d0b6
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Subproject commit a6c37ff6cfb910ed49d764ccc570761b530cfeb3
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123
CMakeLists.txt
123
CMakeLists.txt
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@ -2,7 +2,6 @@ cmake_minimum_required(VERSION 3.17)
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project(shooter)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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add_executable(${CMAKE_PROJECT_NAME}
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@ -30,122 +29,8 @@ add_executable(${CMAKE_PROJECT_NAME}
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network/ShooterMsgType.cpp
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network/Chat.cpp
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network/Chat.h
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# 3d engine:
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3dzavr/engine/Consts.h
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3dzavr/engine/math/Vec4D.h
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3dzavr/engine/math/Vec4D.cpp
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3dzavr/engine/math/Vec3D.cpp
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3dzavr/engine/math/Vec3D.h
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3dzavr/engine/math/Vec2D.cpp
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3dzavr/engine/math/Vec2D.h
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3dzavr/engine/math/Matrix4x4.h
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3dzavr/engine/math/Matrix4x4.cpp
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3dzavr/engine/Triangle.h
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3dzavr/engine/Triangle.cpp
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3dzavr/engine/math/Plane.h
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3dzavr/engine/math/Plane.cpp
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3dzavr/engine/Mesh.h
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3dzavr/engine/Mesh.cpp
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3dzavr/engine/utils/Log.h
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3dzavr/engine/utils/Log.cpp
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3dzavr/engine/utils/Time.h
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3dzavr/engine/utils/Time.cpp
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3dzavr/engine/utils/Timer.cpp
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3dzavr/engine/utils/Timer.h
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3dzavr/engine/utils/ResourceManager.h
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3dzavr/engine/utils/ResourceManager.cpp
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3dzavr/engine/World.h
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3dzavr/engine/World.cpp
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3dzavr/engine/Camera.h
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3dzavr/engine/Camera.cpp
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3dzavr/engine/io/Screen.h
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3dzavr/engine/io/Screen.cpp
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3dzavr/engine/Engine.h
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3dzavr/engine/Engine.cpp
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3dzavr/engine/io/Keyboard.cpp
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3dzavr/engine/io/Keyboard.h
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3dzavr/engine/io/Mouse.cpp
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3dzavr/engine/io/Mouse.h
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3dzavr/engine/io/SoundController.cpp
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3dzavr/engine/io/SoundController.h
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3dzavr/engine/utils/ObjectController.cpp
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3dzavr/engine/utils/ObjectController.h
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3dzavr/engine/animation/Animation.h
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3dzavr/engine/animation/Timeline.cpp
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3dzavr/engine/animation/Timeline.h
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3dzavr/engine/animation/Interpolation.h
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3dzavr/engine/animation/Animation.cpp
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3dzavr/engine/animation/ATranslate.h
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3dzavr/engine/animation/AScale.h
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3dzavr/engine/animation/ARotate.h
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3dzavr/engine/animation/AWait.h
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3dzavr/engine/animation/AFunction.h
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3dzavr/engine/animation/AAttractToPoint.h
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3dzavr/engine/animation/ARotateRelativePoint.h
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3dzavr/engine/animation/ARotateLeft.h
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3dzavr/engine/animation/Interpolation.cpp
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3dzavr/engine/animation/Animations.h
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3dzavr/engine/animation/AShowCreation.h
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3dzavr/engine/animation/AShowUncreation.h
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3dzavr/engine/animation/ARotateLeftUpLookAt.h
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3dzavr/engine/animation/ADecompose.h
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3dzavr/engine/physics/RigidBody.cpp
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3dzavr/engine/physics/RigidBody.h
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3dzavr/engine/physics/Simplex.h
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3dzavr/engine/physics/HitBox.cpp
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3dzavr/engine/physics/HitBox.h
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3dzavr/engine/Object.cpp
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3dzavr/engine/Object.h
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3dzavr/engine/gui/Button.cpp
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3dzavr/engine/gui/Button.h
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3dzavr/engine/gui/Window.cpp
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3dzavr/engine/gui/Window.h
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3dzavr/engine/network/ClientUDP.cpp
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3dzavr/engine/network/ClientUDP.h
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3dzavr/engine/network/MsgType.cpp
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3dzavr/engine/network/MsgType.h
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3dzavr/engine/network/ReliableMsg.cpp
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3dzavr/engine/network/ReliableMsg.h
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3dzavr/engine/network/ServerUDP.cpp
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3dzavr/engine/network/ServerUDP.h
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3dzavr/engine/network/UDPConnection.cpp
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3dzavr/engine/network/UDPConnection.h
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3dzavr/engine/network/UDPSocket.cpp
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3dzavr/engine/network/UDPSocket.h
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3dzavr/engine/utils/EventHandler.cpp
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3dzavr/engine/utils/EventHandler.h)
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)
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if(APPLE OR UNIX)
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include_directories(/usr/local/include)
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else()
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set(SFML_DIR "C:/Libraries/SFML/lib/cmake/SFML")
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set(SFML_STATIC_LIBRARIES TRUE)
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endif()
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find_package(SFML 2.5.1 COMPONENTS graphics audio REQUIRED)
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if (SFML_FOUND)
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include_directories(${SFML_INCLUDE_DIR})
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endif()
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target_link_libraries(${CMAKE_PROJECT_NAME} sfml-audio sfml-network sfml-graphics sfml-window sfml-system)
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# OpenGL part
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if (APPLE)
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set(GLEW_H /usr/local/Cellar/glew/2.1.0/include/GL)
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set(GLFW_H /usr/local/Cellar/glfw/3.2.1/include/GLFW)
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include_directories(${GLEW_H} ${GLFW_H})
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set(GLEW_LINK /usr/local/Cellar/glew/2.1.0/lib/libGLEW.2.1.dylib)
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set(GLFW_LINK /usr/local/Cellar/glfw/3.2.1/lib/libglfw.3.dylib)
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link_libraries(${OPENGL} ${GLEW_LINK} ${GLFW_LINK})
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target_link_libraries(${CMAKE_PROJECT_NAME} "-framework OpenGL")
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target_link_libraries(${CMAKE_PROJECT_NAME} "-framework GLUT")
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elseif(UNIX)
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find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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target_link_libraries(${CMAKE_PROJECT_NAME} ${OPENGL_LIBRARIES})
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target_link_libraries(${CMAKE_PROJECT_NAME} ${GLUT_LIBRARY})
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endif()
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# include 3dzavr engine into our project
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add_subdirectory(3dzavr/engine)
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target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC 3DZAVR)
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30
Shooter.cpp
30
Shooter.cpp
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@ -2,17 +2,17 @@
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// Created by Иван Ильин on 22.09.2021.
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//
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#include "Shooter.h"
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#include <fstream>
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#include <utility>
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#include "3dzavr/engine/animation/Animations.h"
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#include "ShooterConsts.h"
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#include "3dzavr/engine/io/SoundController.h"
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#include "network/Chat.h"
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#include "3dzavr/engine/utils/EventHandler.h"
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#include <iostream>
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#include <fstream>
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#include <animation/Animations.h>
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#include <io/SoundController.h>
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#include <utils/EventHandler.h>
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#include "Shooter.h"
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#include "ShooterConsts.h"
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#include "network/Chat.h"
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using namespace std;
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// Read server/client settings and start both.
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// If client doesn't connect to the localhost - server doesn't start.
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void Shooter::initNetwork() {
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@ -106,9 +106,9 @@ void Shooter::start() {
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[this](const std::string &weaponName, sf::Uint16 enemyId) {
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changeEnemyWeapon(weaponName, enemyId);
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});
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EventHandler::listen<void(const string&, const Vec3D&)>(
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EventHandler::listen<void(const std::string&, const Vec3D&)>(
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Event("add_bonus"),
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[this](const string &bonusName, const Vec3D &position) { addBonus(bonusName, position); }
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[this](const std::string &bonusName, const Vec3D &position) { addBonus(bonusName, position); }
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);
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EventHandler::listen<void(const ObjectNameTag &)>(
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Event("remove_bonus"),
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@ -205,7 +205,7 @@ void Shooter::update() {
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screen->setTitle(ShooterConsts::PROJECT_NAME);
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if (isTypingMessage) {
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string symbols = screen->getInputSymbols();
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std::string symbols = screen->getInputSymbols();
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for (char s : symbols) {
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if (s == (char)8) { //backspace
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message = message.substr(0, message.size() - 1);
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@ -239,7 +239,7 @@ void Shooter::update() {
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void Shooter::drawChat() {
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sf::Color chatColor = isTypingMessage? sf::Color(50, 50, 50, 255) : sf::Color(50, 50, 50, chat->update(Time::deltaTime()));
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string chatText = isTypingMessage ? chat->getChat() : chat->getChatPreview();
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std::string chatText = isTypingMessage ? chat->getChat() : chat->getChatPreview();
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screen->drawText(chatText, Vec2D{ 10, (double)screen->height()*0.25 }, 20, chatColor);
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@ -276,7 +276,7 @@ void Shooter::drawStatsTable() {
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screen->drawText(client->lastEvent(), Vec2D{10, 10}, 25, sf::Color(0, 0, 0, 100));
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vector<shared_ptr < Player>>
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std::vector<std::shared_ptr<Player>>
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allPlayers;
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allPlayers.push_back(player);
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for (auto&[playerId, player] : client->players())
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@ -406,7 +406,7 @@ void Shooter::removeFireTrace(const ObjectNameTag &traceName) {
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world->removeBody(traceName);
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}
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void Shooter::addBonus(const string &bonusName, const Vec3D &position) {
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void Shooter::addBonus(const std::string &bonusName, const Vec3D &position) {
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std::string name = bonusName.substr(6, bonusName.size() - 3 - 5);
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@ -5,16 +5,15 @@
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#ifndef SHOOTER_SHOOTER_H
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#define SHOOTER_SHOOTER_H
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#include "3dzavr/engine/Engine.h"
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#include <Engine.h>
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#include <gui/Window.h>
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#include "player/Player.h"
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#include "player/PlayerController.h"
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#include "player/PlayerController.h"
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#include "3dzavr/engine/gui/Window.h"
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#include "network/ShooterClient.h"
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#include "network/ShooterServer.h"
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class Shooter final : public Engine {
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private:
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std::shared_ptr<Player> player = std::make_shared<Player>(ObjectNameTag("Player"),
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std::shared_ptr<ShooterClient> client = std::make_shared<ShooterClient>(player);
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std::shared_ptr<ChatManager> chat = std::make_shared<ChatManager>();
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bool isTypingMessage = false;
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string message = "";
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std::string message;
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bool inGame = false;
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int fireTraces = 0;
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@ -6,6 +6,8 @@
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#define SHOOTER_SHOOTERCONSTS_H
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namespace ShooterConsts {
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// Numeric constants
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const double GRAVITY = 35;
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const double HEALTH_MAX = 100;
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const double ABILITY_MAX = 10;
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@ -17,6 +19,7 @@ namespace ShooterConsts {
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const double BONUS_RECHARGE_TIME = 30;
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const int MAX_MESSAGE_LENGTH = 70;
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// String constants
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const std::string PLAYER_NAME = "Player";
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const std::string PROJECT_NAME = "Shooter";
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@ -1,8 +1,8 @@
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#include "Chat.h"
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#include <string>
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#include <iostream>
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void ChatManager::addNewMessage(std::string author, std::string message) {
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#include "Chat.h"
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void ChatManager::addNewMessage(const std::string& author, const std::string& message) {
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hide = 7.0;
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messages.push_back(message);
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authors.push_back(author);
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@ -17,16 +17,18 @@ int ChatManager::update(double delta) {
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}
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std::string ChatManager::getChat() {
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updateChat(); return chatStr;
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updateChat();
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return chatStr;
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}
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std::string ChatManager::getChatPreview() {
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updateChat(); return chatStrPrev;
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updateChat();
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return chatStrPrev;
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}
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void ChatManager::updateChat() {
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if (isChatUpdate) {
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isChatUpdate = false;
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int size = messages.size();
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size_t size = messages.size();
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chatStr = "";
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chatStrPrev = "";
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for (int messageIndex = size - 1; messageIndex >= 0; messageIndex--)
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@ -1,23 +1,28 @@
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//#ifndef SHOOTER_SHOOTERSERVER_H
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#ifndef CHAT_H
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#define CHAT_H
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#ifndef SHOOTER_CHAT_H
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#define SHOOTER_CHAT_H
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#include <vector>
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#include <string>
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using namespace std;
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class ChatManager final {
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private:
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std::vector<std::string> messages;
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std::vector<std::string> authors;
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bool isChatUpdate = true;
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std::string chatStr = "";
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std::string chatStrPrev = "";
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std::string chatStr;
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std::string chatStrPrev;
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double hide = 0.0;
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void updateChat();
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void updateChat();
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public:
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void addNewMessage(std::string author, std::string message);
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void addNewMessage(const std::string& author, const std::string& message);
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int update(double delta);
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std::string getChat();
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std::string getChatPreview();
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};
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#endif
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#endif
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@ -2,16 +2,19 @@
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// Created by Иван Ильин on 25.05.2021.
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//
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#include "ShooterClient.h"
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#include <SFML/Network/Ftp.hpp>
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#include <string>
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#include <utility>
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#include "../3dzavr/engine/utils/Log.h"
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#include "../3dzavr/engine/animation/Timeline.h"
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#include <SFML/Network/Ftp.hpp>
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#include <animation/Animations.h>
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#include <animation/Timeline.h>
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#include <utils/EventHandler.h>
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#include <utils/Log.h>
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#include "ShooterClient.h"
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#include "ShooterMsgType.h"
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#include "../3dzavr/engine/animation/Animations.h"
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#include "../3dzavr/engine/utils/EventHandler.h"
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ShooterClient::ShooterClient(std::shared_ptr<Player> player) : _player(player) {
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@ -143,7 +146,7 @@ void ShooterClient::processDisconnect(sf::Uint16 targetId) {
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}
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}
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void ShooterClient::sendMessage(string message){
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void ShooterClient::sendMessage(const std::string& message){
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if (message.length() == 0)
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return;
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@ -153,7 +156,7 @@ void ShooterClient::sendMessage(string message){
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_socket.send(packet, _socket.serverId());
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}
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void ShooterClient::sendChatMessage(string message, string name) {
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void ShooterClient::sendChatMessage(const std::string& message, const std::string& name) {
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chatManager->addNewMessage(name, message);
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}
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@ -164,7 +167,7 @@ void ShooterClient::processCustomPacket(sf::Packet &packet) {
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ShooterMsgType type;
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packet >> type;
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string name, message;
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std::string name, message;
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switch (type) {
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case ShooterMsgType::Kill:
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@ -238,14 +241,14 @@ void ShooterClient::processCustomPacket(sf::Packet &packet) {
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break;
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case ShooterMsgType::InitBonuses:
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while (packet >> tmp >> dbuff[0] >> dbuff[1] >> dbuff[2]) {
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EventHandler::call<void(const string&, const Vec3D&)>(
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EventHandler::call<void(const std::string&, const Vec3D&)>(
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Event("add_bonus"), tmp, Vec3D(dbuff[0], dbuff[1], dbuff[2]));
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}
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break;
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case ShooterMsgType::AddBonus:
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packet >> tmp >> dbuff[0] >> dbuff[1] >> dbuff[2];
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EventHandler::call<void(const string&, const Vec3D&)>(
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EventHandler::call<void(const std::string&, const Vec3D&)>(
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Event("add_bonus"), tmp, Vec3D(dbuff[0], dbuff[1], dbuff[2]));
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break;
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@ -5,9 +5,11 @@
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#ifndef SHOOTER_SHOOTERCLIENT_H
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#define SHOOTER_SHOOTERCLIENT_H
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#include "../3dzavr/engine/network/ClientUDP.h"
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#include "../player/Player.h"
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#include <SFML/Config.hpp>
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#include <network/ClientUDP.h>
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#include "../player/Player.h"
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#include "Chat.h"
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class ShooterClient final : public ClientUDP {
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@ -30,9 +32,9 @@ private:
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public:
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explicit ShooterClient(std::shared_ptr<Player> player);
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void sendMessage(std::string message);
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void sendMessage(const std::string& message);
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void sendChatMessage(std::string message, std::string name);
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void sendChatMessage(const std::string& message, const std::string& name);
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void updatePacket() override;
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|
|
@ -2,8 +2,9 @@
|
|||
// Created by Иван Ильин on 25.05.2021.
|
||||
//
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include "ShooterServer.h"
|
||||
#include "../3dzavr/engine/utils/Log.h"
|
||||
#include "ShooterMsgType.h"
|
||||
|
||||
void ShooterServer::broadcast() {
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
#ifndef SHOOTER_SHOOTERSERVER_H
|
||||
#define SHOOTER_SHOOTERSERVER_H
|
||||
|
||||
#include "../3dzavr/engine/network/ServerUDP.h"
|
||||
#include <network/ServerUDP.h>
|
||||
|
||||
#include "../player/Player.h"
|
||||
|
||||
struct BonusInfo final {
|
||||
|
|
|
@ -2,14 +2,14 @@
|
|||
// Created by Иван Ильин on 14.03.2021.
|
||||
//
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
#include <utility>
|
||||
#include "../3dzavr/engine/io/Screen.h"
|
||||
#include "../3dzavr/engine/utils/Log.h"
|
||||
#include "../3dzavr/engine/animation/Animations.h"
|
||||
#include "../3dzavr/engine/utils/EventHandler.h"
|
||||
|
||||
#include <animation/Animations.h>
|
||||
#include <utils/EventHandler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <io/Screen.h>
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
Player::Player(ObjectNameTag name, const std::string &filename, const Vec3D &scale) : RigidBody(std::move(name), filename, scale) {
|
||||
setAcceleration(Vec3D{0, -ShooterConsts::GRAVITY, 0});
|
||||
|
|
|
@ -5,11 +5,14 @@
|
|||
#ifndef SHOOTER_PLAYER_H
|
||||
#define SHOOTER_PLAYER_H
|
||||
|
||||
#include <SFML/Audio/Sound.hpp>
|
||||
#include <utility>
|
||||
#include "../3dzavr/engine/utils/ResourceManager.h"
|
||||
#include "../3dzavr/engine/Camera.h"
|
||||
#include "../3dzavr/engine/World.h"
|
||||
|
||||
#include <SFML/Audio/Sound.hpp>
|
||||
|
||||
#include <utils/ResourceManager.h>
|
||||
#include <Camera.h>
|
||||
#include <World.h>
|
||||
|
||||
#include "../weapon/Ak47.h"
|
||||
#include "../weapon/Shotgun.h"
|
||||
#include "../weapon/Gun.h"
|
||||
|
|
|
@ -4,9 +4,10 @@
|
|||
|
||||
#include <cmath>
|
||||
|
||||
#include <animation/Animations.h>
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include "PlayerController.h"
|
||||
#include "../3dzavr/engine/utils/Log.h"
|
||||
#include "../3dzavr/engine/animation/Animations.h"
|
||||
|
||||
PlayerController::PlayerController(std::shared_ptr<Player> player,
|
||||
std::shared_ptr<Keyboard> keyboard,
|
||||
|
|
|
@ -5,9 +5,10 @@
|
|||
#ifndef SHOOTER_PLAYERCONTROLLER_H
|
||||
#define SHOOTER_PLAYERCONTROLLER_H
|
||||
|
||||
#include <io/Keyboard.h>
|
||||
#include <io/Mouse.h>
|
||||
|
||||
#include "Player.h"
|
||||
#include "../3dzavr/engine/io/Keyboard.h"
|
||||
#include "../3dzavr/engine/io/Mouse.h"
|
||||
|
||||
class PlayerController final {
|
||||
private:
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#define SHOOTER_GUN_H
|
||||
|
||||
#include "Weapon.h"
|
||||
#include "../3dzavr/engine/utils/ResourceManager.h"
|
||||
#include "../ShooterConsts.h"
|
||||
|
||||
class Gun final : public Weapon {
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#define SHOOTER_RIFLE_H
|
||||
|
||||
#include "Weapon.h"
|
||||
#include "../3dzavr/engine/utils/ResourceManager.h"
|
||||
#include "../ShooterConsts.h"
|
||||
|
||||
class Rifle final : public Weapon {
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#define SHOOTER_SHOTGUN_H
|
||||
|
||||
#include "Weapon.h"
|
||||
#include "../3dzavr/engine/utils/ResourceManager.h"
|
||||
#include "../ShooterConsts.h"
|
||||
|
||||
class Shotgun final : public Weapon {
|
||||
|
|
|
@ -2,11 +2,11 @@
|
|||
// Created by Иван Ильин on 01.06.2021.
|
||||
//
|
||||
|
||||
#include <utils/EventHandler.h>
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include "Weapon.h"
|
||||
#include "../3dzavr/engine/utils/ResourceManager.h"
|
||||
#include "../3dzavr/engine/utils/Log.h"
|
||||
#include "../ShooterConsts.h"
|
||||
#include "../3dzavr/engine/utils/EventHandler.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
|
|
@ -5,15 +5,16 @@
|
|||
#ifndef SHOOTER_WEAPON_H
|
||||
#define SHOOTER_WEAPON_H
|
||||
|
||||
|
||||
#include <string>
|
||||
#include "../3dzavr/engine/World.h"
|
||||
#include "../3dzavr/engine/Camera.h"
|
||||
|
||||
#include <SFML/Audio/Sound.hpp>
|
||||
#include "../3dzavr/engine/Mesh.h"
|
||||
#include "../3dzavr/engine/utils/Time.h"
|
||||
#include "../3dzavr/engine/io/SoundController.h"
|
||||
#include "../3dzavr/engine/Consts.h"
|
||||
|
||||
#include <io/SoundController.h>
|
||||
#include <geometry/Mesh.h>
|
||||
#include <utils/Time.h>
|
||||
#include <Camera.h>
|
||||
#include <Consts.h>
|
||||
#include <World.h>
|
||||
|
||||
struct FireInformation final {
|
||||
const std::map<ObjectNameTag, double> damagedPlayers;
|
||||
|
|
Loading…
Reference in New Issue