Commit Graph

181 Commits (445ff7a1552e61b9f18a29c5c9fa83c89a1de541)

Author SHA1 Message Date
Vectozavr e6590a013c
Merge branch 'master' into optimize 2021-11-04 16:21:16 +07:00
Vectozavr 785ed995cb
Merge pull request #2 from OldiLo/patch-1
Fix compilation error on arm64 linux
2021-11-04 15:50:01 +07:00
Vectozavr c12fcc857d HitBox added. acceleration of collision detection in 20 times. 2021-11-04 13:05:21 +07:00
Neirokan bd013c5e43 replace malloc/free with new/delete 2021-11-04 04:32:15 +03:00
Neirokan a39fbaff47 Hitbox creation & render optimization 2021-11-04 04:30:58 +03:00
Neirokan 3ce6345d21 std::vector resize & move optimisations 2021-11-04 03:44:53 +03:00
Neirokan 7fd9814e33 Math classes optimization 2021-11-04 03:35:34 +03:00
Vectozavr 1ad591ed04 HitBox added. acceleration of collision detection in 20 times. 2021-11-04 03:55:32 +07:00
Vectozavr e347215f11 HitBox added. acceleration of collision detection in 20 times. 2021-11-04 03:00:19 +07:00
Vectozavr 6bc5c7dd1f HitBox added. acceleration of collision detection in 20 times. 2021-11-04 02:57:48 +07:00
Ostap 099bb8bb43
Fix compilation error on arm64 linux
У меня без memory не собирался
2021-11-03 18:22:14 +02:00
Vectozavr 747f294ec9 new map 2021-11-03 22:07:34 +07:00
Vectozavr 2e926a10f4 bug fixed with respawn animation 2021-11-03 22:06:41 +07:00
Vectozavr 943253b1bc bug fixed with weapons 2021-11-03 20:40:46 +07:00
Vectozavr 9dff5dff32 accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:35:30 +07:00
Vectozavr f1c91f539c accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:21:39 +07:00
Vectozavr e10521c5e2 press 'tab' to see debug info 2021-11-03 16:49:07 +07:00
Vectozavr 762fae3da4 add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 16:25:09 +07:00
Vectozavr a8fafbdaec add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 15:19:01 +07:00
Vectozavr 5b8698af03 made animations extremely precise 2021-11-02 01:38:57 +07:00
Vectozavr 50e4c506a0 made animations extremely precise 2021-11-01 23:40:05 +07:00
Vectozavr 6e35a531c7 made animations extremely precise 2021-11-01 23:04:10 +07:00
Vectozavr 01d89bfc66 made animations extremely precise 2021-11-01 21:48:26 +07:00
Vectozavr 71be55ee58 add reloading animation 2021-11-01 21:08:36 +07:00
Vectozavr a1ad7f6af0 Visual Studio refactoring 2021-11-01 13:47:51 +07:00
Vectozavr 82118c4e02 Visual Studio refactoring 2021-11-01 13:42:21 +07:00
Vectozavr 7dd4a185e3 Visual Studio refactoring 2021-11-01 02:11:04 +07:00
Vectozavr 4900635bec Visual Studio refactoring 2021-10-31 23:03:48 +07:00
Vectozavr fe71ab92b0 Visual Studio refactoring 2021-10-31 23:01:06 +07:00
Vectozavr 9b9aac7fa4 Visual Studio refactoring 2021-10-31 22:09:28 +07:00
Vectozavr d9bc57e131 Visual Studio refactoring 2021-10-31 17:02:42 +07:00
Vectozavr d2ced42562 Visual Studio refactoring 2021-10-31 17:00:38 +07:00
Vectozavr 59e8887eaf code refactoring 2021-10-31 16:01:31 +07:00
Vectozavr d2e34d6764 code refactoring 2021-10-31 15:47:00 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr c2620aa8a5 add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 02:01:54 +07:00
Vectozavr 1b3e85039c add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:54:55 +07:00
Vectozavr 20869dad6b add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:35:46 +07:00
Vectozavr 9ea73ab184 add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:29:42 +07:00
Vectozavr a294b1de24 replace Animation* in Timeline.h with a shared_ptr<Animation> 2021-10-31 01:07:14 +07:00
Vectozavr 18afc2c646 add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 21:18:32 +07:00
Vectozavr 65fb1ce45d add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 21:17:49 +07:00
Vectozavr 1e6539e8e0 add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 20:54:56 +07:00
Vectozavr 54b1ffa94f Huge refactoring v3 2021-10-30 19:59:55 +07:00
Vectozavr 8398c6ebb5 Huge refactoring v3 2021-10-30 19:23:47 +07:00
Vectozavr 61341d1b05 Huge refactoring v3 2021-10-30 16:39:44 +07:00
Vectozavr 30ff702609 Huge refactoring v3 2021-10-30 16:24:19 +07:00
Vectozavr b7555431de Huge refactoring v3 2021-10-30 16:13:22 +07:00
Vectozavr 8b37920713 Huge refactoring v3 2021-10-30 15:24:19 +07:00
Vectozavr e1c66d8617 Huge refactoring v3 2021-10-30 15:18:31 +07:00