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Author
2011-01-03
added constants for teams by Choupom
oy
2010-12-16
fixed server crash on too many snap items. Closes #317
oy
2010-12-12
fixed that IntersectCharacter picks the character which is closest to the sta...
oy
2010-11-20
fixed so we can't add a vote option multiple times by oy
Choupom
2010-11-20
Updated copyrights
Sworddragon
2010-11-17
simplified change_map command so that it switches to the next map in the mapr...
oy
2010-11-17
fixed typo in a kick message
oy
2010-11-16
Made inactivity check ignore authed players. Closes #273
oy
2010-10-25
parse line on addvote and skip invalid ones
oy
2010-10-13
fixed issue with reason on forcevotekick
oy
2010-10-11
fixed last commits
oy
2010-10-11
added reason to kick a player in the callvote tab
Choupom
2010-10-09
added inactive player kicking. Closes #51
oy
2010-09-22
fixed that ctf gametype doesn't work if the map has more than 1 flag per team...
oy
2010-09-22
don't add player that aren't ingame to the snapshot and don't let them autosp...
oy
2010-09-12
fixed so "reset tunning due to pure server" appears after "x changed to y"
Choupom
2010-09-12
added quotes around player names in the other server messages too and changed...
oy
2010-09-12
end vote on 50% no
oy
2010-09-07
separated CFlag from ctf
Choupom
2010-09-07
Put quotes around player names in leave message.
oy
2010-09-07
Put quotes around player names in server messages.
Fujnky
2010-08-18
added output level for console print function, categorised the debug messages...
oy
2010-08-16
added fixes for compiler errors and warnings by sworddragon
oy
2010-08-15
fixed line endings in some files
oy
2010-08-12
removed some not longer needed stuff
oy
2010-08-08
fixed flickering players on respawn
oy
2010-08-07
added the possibility to store commands within the console and execute them l...
oy
2010-08-06
prevent that spectators start a vote
oy
2010-07-04
kill the player when leaving the game layer too much... will stop never endin...
SushiTee
2010-06-27
don't consider sv_spectator_slots for team change when already in a team(red,...
oy
2010-06-20
fixed suicide penalty after a restart. Closes #131
oy
2010-06-10
Fixed remaining compiler warnings for gcc on Linux
xalduin
2010-06-09
Merge remote branch 'fujnky/master'
Magnus Auvinen
2010-06-07
Merged with master
Fujnky
2010-06-07
update server info for connected clients if map or gametype changes. Closes #108
oy
2010-06-07
some cleanup
oy
2010-06-06
fixed some compiler warnings. Closes #76
oy
2010-06-03
Score no longer decreased when switching teams
xalduin
2010-06-03
Merge remote branch 'upstream/master
xalduin
2010-06-03
Merge branch 'master' of git://github.com/matricks/teeworlds
Fujnky
2010-06-03
fixed so that the same distance is used when leaving off the flag and taking it
Magnus Auvinen
2010-06-03
cleaned up g_CharPhysSize
Magnus Auvinen
2010-06-03
Flag catch and capture should now be exactly the same
Fujnky
2010-06-03
Issue #86, don't reset score on team switch
xalduin
2010-06-03
Issue #88 flag pickup distance reduced
xalduin
2010-06-03
made flag catch and capture distances fit
Fujnky
2010-06-03
Admin-Kick-Protection
NoxNebula
2010-06-02
Admin-Kick-Protection
NoxNebula
2010-05-31
made balance teams based apun points/minute (#495)
Tom Adams
2010-05-29
renamned m_pCarryingCCharacter correctly
Magnus Auvinen
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