diff options
| author | oy <Tom_Adams@web.de> | 2011-01-03 12:50:38 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-03 12:50:38 +0100 |
| commit | a72848e78032014adb1bf053c4556bf1072b0c2d (patch) | |
| tree | 5a9da24803f3432c79229b87abe77b6235668e19 /src/game/server | |
| parent | b29b6d0bcff3d22fe5dac3453689fb8d315cf3ee (diff) | |
| download | zcatch-a72848e78032014adb1bf053c4556bf1072b0c2d.tar.gz zcatch-a72848e78032014adb1bf053c4556bf1072b0c2d.zip | |
added constants for teams by Choupom
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/entities/character.cpp | 4 | ||||
| -rw-r--r-- | src/game/server/gamecontext.cpp | 8 | ||||
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 66 | ||||
| -rw-r--r-- | src/game/server/gamemodes/ctf.cpp | 6 | ||||
| -rw-r--r-- | src/game/server/player.cpp | 6 |
5 files changed, 45 insertions, 45 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index e29b778b..e6bb0680 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -521,7 +521,7 @@ void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput) mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput)); mem_copy(&m_LatestInput, pNewInput, sizeof(m_LatestInput)); - if(m_NumInputs > 2 && m_pPlayer->GetTeam() != -1) + if(m_NumInputs > 2 && m_pPlayer->GetTeam() != TEAM_SPECTATORS) { HandleWeaponSwitch(); FireWeapon(); @@ -628,7 +628,7 @@ void CCharacter::TickDefered() if(Events&COREEVENT_HOOK_HIT_NOHOOK) GameServer()->CreateSound(m_Pos, SOUND_HOOK_NOATTACH, Mask); - if(m_pPlayer->GetTeam() == -1) + if(m_pPlayer->GetTeam() == TEAM_SPECTATORS) { m_Pos.x = m_Input.m_TargetX; m_Pos.y = m_Input.m_TargetY; diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 5834d074..4f494f75 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -414,7 +414,7 @@ void CGameContext::OnTick() bool aVoteChecked[MAX_CLIENTS] = {0}; for(int i = 0; i < MAX_CLIENTS; i++) { - if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == -1 || aVoteChecked[i]) // don't count in votes by spectators + if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS || aVoteChecked[i]) // don't count in votes by spectators continue; int ActVote = m_apPlayers[i]->m_Vote; @@ -513,7 +513,7 @@ void CGameContext::OnClientEnter(int ClientId) void CGameContext::OnClientConnected(int ClientId) { // Check which team the player should be on - const int StartTeam = g_Config.m_SvTournamentMode ? -1 : m_pController->GetAutoTeam(ClientId); + const int StartTeam = g_Config.m_SvTournamentMode ? TEAM_SPECTATORS : m_pController->GetAutoTeam(ClientId); m_apPlayers[ClientId] = new(ClientId) CPlayer(this, ClientId, StartTeam); //players[client_id].init(client_id); @@ -595,7 +595,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) int64 Now = Server()->Tick(); p->m_Last_VoteTry = Now; - if(p->GetTeam() == -1) + if(p->GetTeam() == TEAM_SPECTATORS) { SendChatTarget(ClientId, "Spectators aren't allowed to start a vote."); return; @@ -732,7 +732,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) if(m_pController->CanChangeTeam(p, pMsg->m_Team)) { p->m_Last_SetTeam = Server()->Tick(); - if(p->GetTeam() == -1 || pMsg->m_Team == -1) + if(p->GetTeam() == TEAM_SPECTATORS || pMsg->m_Team == TEAM_SPECTATORS) m_VoteUpdate = true; p->SetTeam(pMsg->m_Team); (void)m_pController->CheckTeamBalance(); diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index e6f60141..3e8af96c 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -23,8 +23,8 @@ IGameController::IGameController(class CGameContext *pGameServer) m_RoundStartTick = Server()->Tick(); m_RoundCount = 0; m_GameFlags = 0; - m_aTeamscore[0] = 0; - m_aTeamscore[1] = 0; + m_aTeamscore[TEAM_RED] = 0; + m_aTeamscore[TEAM_BLUE] = 0; m_aMapWish[0] = 0; m_UnbalancedTick = -1; @@ -81,7 +81,7 @@ bool IGameController::CanSpawn(CPlayer *pPlayer, vec2 *pOutPos) CSpawnEval Eval; // spectators can't spawn - if(pPlayer->GetTeam() == -1) + if(pPlayer->GetTeam() == TEAM_SPECTATORS) return false; if(IsTeamplay()) @@ -174,9 +174,9 @@ const char *IGameController::GetTeamName(int Team) { if(IsTeamplay()) { - if(Team == 0) + if(Team == TEAM_RED) return "red team"; - else if(Team == 1) + else if(Team == TEAM_BLUE) return "blue team"; } else @@ -198,8 +198,8 @@ void IGameController::StartRound() m_SuddenDeath = 0; m_GameOverTick = -1; GameServer()->m_World.m_Paused = false; - m_aTeamscore[0] = 0; - m_aTeamscore[1] = 0; + m_aTeamscore[TEAM_RED] = 0; + m_aTeamscore[TEAM_BLUE] = 0; m_ForceBalanced = false; char aBuf[256]; str_format(aBuf, sizeof(aBuf), "start round type='%s' teamplay='%d'", m_pGameType, m_GameFlags&GAMEFLAG_TEAMS); @@ -303,7 +303,7 @@ void IGameController::OnPlayerInfoChange(class CPlayer *pP) const int aTeamColors[2] = {65387, 10223467}; if(IsTeamplay()) { - if(pP->GetTeam() >= 0 || pP->GetTeam() <= 1) + if(pP->GetTeam() >= TEAM_RED && pP->GetTeam() <= TEAM_BLUE) { pP->m_TeeInfos.m_UseCustomColor = 1; pP->m_TeeInfos.m_ColorBody = aTeamColors[pP->GetTeam()]; @@ -412,7 +412,7 @@ void IGameController::Tick() float aPScore[MAX_CLIENTS] = {0.0f}; for(int i = 0; i < MAX_CLIENTS; i++) { - if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != -1) + if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS) { aT[GameServer()->m_apPlayers[i]->GetTeam()]++; aPScore[i] = GameServer()->m_apPlayers[i]->m_Score*Server()->TickSpeed()*60.0f/ @@ -462,7 +462,7 @@ void IGameController::Tick() { for(int i = 0; i < MAX_CLIENTS; ++i) { - if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != -1 && !Server()->IsAuthed(i)) + if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS && !Server()->IsAuthed(i)) { if(Server()->Tick() > GameServer()->m_apPlayers[i]->m_LastActionTick+g_Config.m_SvInactiveKickTime*Server()->TickSpeed()*60) { @@ -471,7 +471,7 @@ void IGameController::Tick() case 0: { // move player to spectator - GameServer()->m_apPlayers[i]->SetTeam(-1); + GameServer()->m_apPlayers[i]->SetTeam(TEAM_SPECTATORS); } break; case 1: @@ -479,12 +479,12 @@ void IGameController::Tick() // move player to spectator if the reserved slots aren't filled yet, kick him otherwise int Spectators = 0; for(int j = 0; j < MAX_CLIENTS; ++j) - if(GameServer()->m_apPlayers[j] && GameServer()->m_apPlayers[j]->GetTeam() == -1) + if(GameServer()->m_apPlayers[j] && GameServer()->m_apPlayers[j]->GetTeam() == TEAM_SPECTATORS) ++Spectators; if(Spectators >= g_Config.m_SvSpectatorSlots) Server()->Kick(i, "Kicked for inactivity"); else - GameServer()->m_apPlayers[i]->SetTeam(-1); + GameServer()->m_apPlayers[i]->SetTeam(TEAM_SPECTATORS); } break; case 2: @@ -507,8 +507,8 @@ void IGameController::Tick() { if(IsTeamplay()) { - Prog = max(Prog, (m_aTeamscore[0]*100)/g_Config.m_SvScorelimit); - Prog = max(Prog, (m_aTeamscore[1]*100)/g_Config.m_SvScorelimit); + Prog = max(Prog, (m_aTeamscore[TEAM_RED]*100)/g_Config.m_SvScorelimit); + Prog = max(Prog, (m_aTeamscore[TEAM_BLUE]*100)/g_Config.m_SvScorelimit); } else { @@ -556,14 +556,14 @@ void IGameController::Snap(int SnappingClient) if(SnappingClient == -1) { // we are recording a demo, just set the scores - pGameObj->m_TeamscoreRed = m_aTeamscore[0]; - pGameObj->m_TeamscoreBlue = m_aTeamscore[1]; + pGameObj->m_TeamscoreRed = m_aTeamscore[TEAM_RED]; + pGameObj->m_TeamscoreBlue = m_aTeamscore[TEAM_BLUE]; } else { // TODO: this little hack should be removed - pGameObj->m_TeamscoreRed = IsTeamplay() ? m_aTeamscore[0] : GameServer()->m_apPlayers[SnappingClient]->m_Score; - pGameObj->m_TeamscoreBlue = m_aTeamscore[1]; + pGameObj->m_TeamscoreRed = IsTeamplay() ? m_aTeamscore[TEAM_RED] : GameServer()->m_apPlayers[SnappingClient]->m_Score; + pGameObj->m_TeamscoreBlue = m_aTeamscore[TEAM_BLUE]; } } @@ -578,14 +578,14 @@ int IGameController::GetAutoTeam(int Notthisid) { if(GameServer()->m_apPlayers[i] && i != Notthisid) { - if(GameServer()->m_apPlayers[i]->GetTeam() == 0 || GameServer()->m_apPlayers[i]->GetTeam() == 1) + if(GameServer()->m_apPlayers[i]->GetTeam() >= TEAM_RED && GameServer()->m_apPlayers[i]->GetTeam() <= TEAM_BLUE) aNumplayers[GameServer()->m_apPlayers[i]->GetTeam()]++; } } int Team = 0; if(IsTeamplay()) - Team = aNumplayers[0] > aNumplayers[1] ? 1 : 0; + Team = aNumplayers[TEAM_RED] > aNumplayers[TEAM_BLUE] ? TEAM_BLUE : TEAM_RED; if(CanJoinTeam(Team, Notthisid)) return Team; @@ -594,7 +594,7 @@ int IGameController::GetAutoTeam(int Notthisid) bool IGameController::CanJoinTeam(int Team, int Notthisid) { - if(Team == -1 || (GameServer()->m_apPlayers[Notthisid] && GameServer()->m_apPlayers[Notthisid]->GetTeam() != -1)) + if(Team == TEAM_SPECTATORS || (GameServer()->m_apPlayers[Notthisid] && GameServer()->m_apPlayers[Notthisid]->GetTeam() != TEAM_SPECTATORS)) return true; int aNumplayers[2] = {0,0}; @@ -602,7 +602,7 @@ bool IGameController::CanJoinTeam(int Team, int Notthisid) { if(GameServer()->m_apPlayers[i] && i != Notthisid) { - if(GameServer()->m_apPlayers[i]->GetTeam() >= 0 || GameServer()->m_apPlayers[i]->GetTeam() == 1) + if(GameServer()->m_apPlayers[i]->GetTeam() >= TEAM_RED && GameServer()->m_apPlayers[i]->GetTeam() <= TEAM_BLUE) aNumplayers[GameServer()->m_apPlayers[i]->GetTeam()]++; } } @@ -619,7 +619,7 @@ bool IGameController::CheckTeamBalance() for(int i = 0; i < MAX_CLIENTS; i++) { CPlayer *pP = GameServer()->m_apPlayers[i]; - if(pP && pP->GetTeam() != -1) + if(pP && pP->GetTeam() != TEAM_SPECTATORS) aT[pP->GetTeam()]++; } @@ -645,26 +645,26 @@ bool IGameController::CanChangeTeam(CPlayer *pPlayer, int JoinTeam) { int aT[2] = {0, 0}; - if (!IsTeamplay() || JoinTeam == -1 || !g_Config.m_SvTeambalanceTime) + if (!IsTeamplay() || JoinTeam == TEAM_SPECTATORS || !g_Config.m_SvTeambalanceTime) return true; for(int i = 0; i < MAX_CLIENTS; i++) { CPlayer *pP = GameServer()->m_apPlayers[i]; - if(pP && pP->GetTeam() != -1) + if(pP && pP->GetTeam() != TEAM_SPECTATORS) aT[pP->GetTeam()]++; } // simulate what would happen if changed team aT[JoinTeam]++; - if (pPlayer->GetTeam() != -1) + if (pPlayer->GetTeam() != TEAM_SPECTATORS) aT[JoinTeam^1]--; // there is a player-difference of at least 2 if(absolute(aT[0]-aT[1]) >= 2) { // player wants to join team with less players - if ((aT[0] < aT[1] && JoinTeam == 0) || (aT[0] > aT[1] && JoinTeam == 1)) + if ((aT[0] < aT[1] && JoinTeam == TEAM_RED) || (aT[0] > aT[1] && JoinTeam == TEAM_BLUE)) return true; else return false; @@ -711,10 +711,10 @@ void IGameController::DoTeamScoreWincheck() if(m_GameOverTick == -1 && !m_Warmup) { // check score win condition - if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[0] >= g_Config.m_SvScorelimit || m_aTeamscore[1] >= g_Config.m_SvScorelimit)) || + if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[TEAM_RED] >= g_Config.m_SvScorelimit || m_aTeamscore[TEAM_BLUE] >= g_Config.m_SvScorelimit)) || (g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60)) { - if(m_aTeamscore[0] != m_aTeamscore[1]) + if(m_aTeamscore[TEAM_RED] != m_aTeamscore[TEAM_BLUE]) EndRound(); else m_SuddenDeath = 1; @@ -724,9 +724,9 @@ void IGameController::DoTeamScoreWincheck() int IGameController::ClampTeam(int Team) { - if(Team < 0) // spectator - return -1; + if(Team < 0) + return TEAM_SPECTATORS; if(IsTeamplay()) return Team&1; - return 0; + return 0; } diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index ad9f8e89..18905dbf 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -22,8 +22,8 @@ bool CGameControllerCTF::OnEntity(int Index, vec2 Pos) return true; int Team = -1; - if(Index == ENTITY_FLAGSTAND_RED) Team = 0; - if(Index == ENTITY_FLAGSTAND_BLUE) Team = 1; + if(Index == ENTITY_FLAGSTAND_RED) Team = TEAM_RED; + if(Index == ENTITY_FLAGSTAND_BLUE) Team = TEAM_BLUE; if(Team == -1 || m_apFlags[Team]) return false; @@ -142,7 +142,7 @@ void CGameControllerCTF::Tick() int Num = GameServer()->m_World.FindEntities(F->m_Pos, CFlag::ms_PhysSize, (CEntity**)apCloseCCharacters, MAX_CLIENTS, NETOBJTYPE_CHARACTER); for(int i = 0; i < Num; i++) { - if(!apCloseCCharacters[i]->IsAlive() || apCloseCCharacters[i]->GetPlayer()->GetTeam() == -1 || GameServer()->Collision()->IntersectLine(F->m_Pos, apCloseCCharacters[i]->m_Pos, NULL, NULL)) + if(!apCloseCCharacters[i]->IsAlive() || apCloseCCharacters[i]->GetPlayer()->GetTeam() == TEAM_SPECTATORS || GameServer()->Collision()->IntersectLine(F->m_Pos, apCloseCCharacters[i]->m_Pos, NULL, NULL)) continue; if(apCloseCCharacters[i]->GetPlayer()->GetTeam() == F->m_Team) diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 03d715a4..78e7bd00 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -129,10 +129,10 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput) if(Character) Character->OnDirectInput(NewInput); - if(!Character && m_Team >= 0 && (NewInput->m_Fire&1)) + if(!Character && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1)) m_Spawning = true; - if(!Character && m_Team == -1) + if(!Character && m_Team == TEAM_SPECTATORS) m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY); // check for activity @@ -165,7 +165,7 @@ void CPlayer::KillCharacter(int Weapon) void CPlayer::Respawn() { - if(m_Team > -1) + if(m_Team != TEAM_SPECTATORS) m_Spawning = true; } |