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Author
2010-06-03
Merge branch 'master' of git://github.com/matricks/teeworlds
Fujnky
2010-06-03
fixed so that the same distance is used when leaving off the flag and taking it
Magnus Auvinen
2010-06-03
Flag catch and capture should now be exactly the same
Fujnky
2010-06-03
made flag catch and capture distances fit
Fujnky
2010-05-29
renamned m_pCarryingCCharacter correctly
Magnus Auvinen
2010-05-29
copied refactor to trunk
Magnus Auvinen
2009-05-31
moved 0.5 branch to trunk
Magnus Auvinen
2009-01-21
added missing ctf return sound
Magnus Auvinen
2009-01-17
flag position is only sent when player is near
Alfred Eriksson
2009-01-12
introduced 3 special pseudo weapons. game, self and world to make a differenc...
Magnus Auvinen
2009-01-11
fixed so your team gets -1 if you kill yourself. drawback, team looses one po...
Magnus Auvinen
2009-01-11
added some modding comments
Magnus Auvinen
2009-01-11
fixed so the laser bounces correctly at low angles
Magnus Auvinen
2009-01-11
added mod gamemode
Alfred Eriksson
2008-11-08
Chat message for capture timing. ticket #278
scosu
2008-11-08
a nicer solution for changeset:1669
scosu
2008-11-04
do not take/reset the flag if character is dead or spectator; ticket #556
Dominik Geyer
2008-11-04
fixed null-pointer server-crash
Dominik Geyer
2008-11-04
tdm: fix team-scoring on teammate-kill; ticket #557
Dominik Geyer
2008-11-04
fix for ticket #549 by using col_intersect_line
scosu
2008-10-18
reset flag when it hits a death-tile; ticket #513
Dominik Geyer
2008-10-05
fixed server crash when disconnecting in ctf
Alfred Eriksson
2008-09-23
some server restructure. added hook no attach sound
Magnus Auvinen
2008-09-13
fixed #470
Alfred Eriksson
2008-08-31
setting of correct game type in game controller. fixed gametype filter in bro...
Magnus Auvinen
2008-08-31
removed the GAMETYPE_ enum
Magnus Auvinen
2008-08-17
continued with clean up
Magnus Auvinen
2008-08-14
moved alot of stuff to their own cpp/hpp files
Magnus Auvinen