about summary refs log tree commit diff
path: root/src/game/server/gamemodes
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 10:26:17 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 10:26:17 +0000
commit371e8623161095b8f74d51d37f3de368b5cd584c (patch)
treef3d2987e542d7d01529b871337a3efe7b4b9ab01 /src/game/server/gamemodes
parent518db9218fcb3152d02bbc7b9bb3b0e5ff52a41b (diff)
downloadzcatch-371e8623161095b8f74d51d37f3de368b5cd584c.tar.gz
zcatch-371e8623161095b8f74d51d37f3de368b5cd584c.zip
fixed so the laser bounces correctly at low angles
Diffstat (limited to 'src/game/server/gamemodes')
-rw-r--r--src/game/server/gamemodes/ctf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index 6e87841f..65058883 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -122,7 +122,7 @@ void GAMECONTROLLER_CTF::tick()
 			int num = game.world.find_entities(f->pos, 32.0f, (ENTITY**)close_characters, MAX_CLIENTS, NETOBJTYPE_CHARACTER);
 			for(int i = 0; i < num; i++)
 			{
-				if(!close_characters[i]->alive || close_characters[i]->player->team == -1 || col_intersect_line(f->pos, close_characters[i]->pos, NULL))
+				if(!close_characters[i]->alive || close_characters[i]->player->team == -1 || col_intersect_line(f->pos, close_characters[i]->pos, NULL, NULL))
 					continue;
 				
 				if(close_characters[i]->team == f->team)