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authorDominik Geyer <dominik.geyer@gmx.de>2008-10-18 20:37:41 +0000
committerDominik Geyer <dominik.geyer@gmx.de>2008-10-18 20:37:41 +0000
commit3cdb90c10c29facca3b28f57c1c815bdcc5dc5b1 (patch)
tree3c4c9650a78a8ac1b4b93757e0d1337b03d5f1db /src/game/server/gamemodes
parent9d1c56e2fd31ad5e5a02506e715831bba66b23c9 (diff)
downloadzcatch-3cdb90c10c29facca3b28f57c1c815bdcc5dc5b1.tar.gz
zcatch-3cdb90c10c29facca3b28f57c1c815bdcc5dc5b1.zip
reset flag when it hits a death-tile; ticket #513
Diffstat (limited to 'src/game/server/gamemodes')
-rw-r--r--src/game/server/gamemodes/ctf.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index 6e5d1e45..0ef82df8 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -73,6 +73,13 @@ void GAMECONTROLLER_CTF::tick()
 		if(!f)
 			continue;
 		
+		// flag hits death-tile, reset it
+		if(col_get((int)f->pos.x, (int)f->pos.y)&COLFLAG_DEATH)
+		{
+			f->reset();
+			continue;
+		}
+		
 		//
 		if(f->carrying_character)
 		{