diff options
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/entities/character.cpp | 20 | ||||
| -rw-r--r-- | src/game/server/entities/character.h | 1 | ||||
| -rw-r--r-- | src/game/server/entities/flag.cpp | 7 | ||||
| -rw-r--r-- | src/game/server/entities/flag.h | 1 | ||||
| -rw-r--r-- | src/game/server/entities/laser.cpp | 13 | ||||
| -rw-r--r-- | src/game/server/entities/laser.h | 1 | ||||
| -rw-r--r-- | src/game/server/entities/pickup.cpp | 6 | ||||
| -rw-r--r-- | src/game/server/entities/pickup.h | 1 | ||||
| -rw-r--r-- | src/game/server/entities/projectile.cpp | 5 | ||||
| -rw-r--r-- | src/game/server/entities/projectile.h | 1 | ||||
| -rw-r--r-- | src/game/server/entity.h | 6 | ||||
| -rw-r--r-- | src/game/server/gamecontext.cpp | 145 | ||||
| -rw-r--r-- | src/game/server/gamecontext.h | 9 | ||||
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 19 | ||||
| -rw-r--r-- | src/game/server/gamecontroller.h | 1 | ||||
| -rw-r--r-- | src/game/server/gamemodes/ctf.cpp | 2 | ||||
| -rw-r--r-- | src/game/server/gameworld.cpp | 11 | ||||
| -rw-r--r-- | src/game/server/player.cpp | 50 | ||||
| -rw-r--r-- | src/game/server/player.h | 2 |
19 files changed, 262 insertions, 39 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index aab489bf..f64a16e3 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -538,7 +538,7 @@ void CCharacter::OnPredictedInput(CNetObj_PlayerInput *pNewInput) mem_copy(&m_Input, pNewInput, sizeof(m_Input)); m_NumInputs++; - // or are not allowed to aim in the center + // it is not allowed to aim in the center if(m_Input.m_TargetX == 0 && m_Input.m_TargetY == 0) m_Input.m_TargetY = -1; } @@ -551,6 +551,10 @@ void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput) mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput)); mem_copy(&m_LatestInput, pNewInput, sizeof(m_LatestInput)); + // it is not allowed to aim in the center + if(m_LatestInput.m_TargetX == 0 && m_LatestInput.m_TargetY == 0) + m_LatestInput.m_TargetY = -1; + if(m_NumInputs > 2 && m_pPlayer->GetTeam() != TEAM_SPECTATORS) { HandleWeaponSwitch(); @@ -705,6 +709,20 @@ void CCharacter::TickDefered() } } +void CCharacter::TickPaused() +{ + ++m_AttackTick; + ++m_DamageTakenTick; + ++m_Ninja.m_ActivationTick; + ++m_ReckoningTick; + if(m_LastAction != -1) + ++m_LastAction; + if(m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart > -1) + ++m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart; + if(m_EmoteStop > -1) + ++m_EmoteStop; +} + bool CCharacter::IncreaseHealth(int Amount) { if(m_Health >= 10) diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h index a3a7e9d2..dae01bd4 100644 --- a/src/game/server/entities/character.h +++ b/src/game/server/entities/character.h @@ -30,6 +30,7 @@ public: virtual void Destroy(); virtual void Tick(); virtual void TickDefered(); + virtual void TickPaused(); virtual void Snap(int SnappingClient); bool IsGrounded(); diff --git a/src/game/server/entities/flag.cpp b/src/game/server/entities/flag.cpp index d279e4df..558ee154 100644 --- a/src/game/server/entities/flag.cpp +++ b/src/game/server/entities/flag.cpp @@ -23,6 +23,13 @@ void CFlag::Reset() m_GrabTick = 0; } +void CFlag::TickPaused() +{ + ++m_DropTick; + if(m_GrabTick) + ++m_GrabTick; +} + void CFlag::Snap(int SnappingClient) { if(NetworkClipped(SnappingClient)) diff --git a/src/game/server/entities/flag.h b/src/game/server/entities/flag.h index 2f91bc02..be22d32b 100644 --- a/src/game/server/entities/flag.h +++ b/src/game/server/entities/flag.h @@ -21,6 +21,7 @@ public: CFlag(CGameWorld *pGameWorld, int Team); virtual void Reset(); + virtual void TickPaused(); virtual void Snap(int SnappingClient); }; diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp index af66fe0c..eb40c4e1 100644 --- a/src/game/server/entities/laser.cpp +++ b/src/game/server/entities/laser.cpp @@ -21,15 +21,15 @@ CLaser::CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEner bool CLaser::HitCharacter(vec2 From, vec2 To) { vec2 At; - CCharacter *OwnerChar = GameServer()->GetPlayerChar(m_Owner); - CCharacter *Hit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, OwnerChar); - if(!Hit) + CCharacter *pOwnerChar = GameServer()->GetPlayerChar(m_Owner); + CCharacter *pHit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, pOwnerChar); + if(!pHit) return false; m_From = From; m_Pos = At; m_Energy = -1; - Hit->TakeDamage(vec2(0.f, 0.f), GameServer()->Tuning()->m_LaserDamage, m_Owner, WEAPON_RIFLE); + pHit->TakeDamage(vec2(0.f, 0.f), GameServer()->Tuning()->m_LaserDamage, m_Owner, WEAPON_RIFLE); return true; } @@ -91,6 +91,11 @@ void CLaser::Tick() DoBounce(); } +void CLaser::TickPaused() +{ + ++m_EvalTick; +} + void CLaser::Snap(int SnappingClient) { if(NetworkClipped(SnappingClient)) diff --git a/src/game/server/entities/laser.h b/src/game/server/entities/laser.h index 1d7fa227..8ae6f792 100644 --- a/src/game/server/entities/laser.h +++ b/src/game/server/entities/laser.h @@ -12,6 +12,7 @@ public: virtual void Reset(); virtual void Tick(); + virtual void TickPaused(); virtual void Snap(int SnappingClient); protected: diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp index ba26d85b..1aff5750 100644 --- a/src/game/server/entities/pickup.cpp +++ b/src/game/server/entities/pickup.cpp @@ -117,6 +117,12 @@ void CPickup::Tick() } } +void CPickup::TickPaused() +{ + if(m_SpawnTick != -1) + ++m_SpawnTick; +} + void CPickup::Snap(int SnappingClient) { if(m_SpawnTick != -1 || NetworkClipped(SnappingClient)) diff --git a/src/game/server/entities/pickup.h b/src/game/server/entities/pickup.h index 77347de2..fe45b5ae 100644 --- a/src/game/server/entities/pickup.h +++ b/src/game/server/entities/pickup.h @@ -14,6 +14,7 @@ public: virtual void Reset(); virtual void Tick(); + virtual void TickPaused(); virtual void Snap(int SnappingClient); private: diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp index 2baa24b1..e89e0e6f 100644 --- a/src/game/server/entities/projectile.cpp +++ b/src/game/server/entities/projectile.cpp @@ -82,6 +82,11 @@ void CProjectile::Tick() } } +void CProjectile::TickPaused() +{ + ++m_StartTick; +} + void CProjectile::FillInfo(CNetObj_Projectile *pProj) { pProj->m_X = (int)m_Pos.x; diff --git a/src/game/server/entities/projectile.h b/src/game/server/entities/projectile.h index 5df04bcd..7b5c5e0e 100644 --- a/src/game/server/entities/projectile.h +++ b/src/game/server/entities/projectile.h @@ -14,6 +14,7 @@ public: virtual void Reset(); virtual void Tick(); + virtual void TickPaused(); virtual void Snap(int SnappingClient); private: diff --git a/src/game/server/entity.h b/src/game/server/entity.h index b9b33eb7..0f838730 100644 --- a/src/game/server/entity.h +++ b/src/game/server/entity.h @@ -106,6 +106,12 @@ public: virtual void TickDefered() {} /* + Function: TickPaused + Called when the game is paused, to freeze the state and position of the entity. + */ + virtual void TickPaused() {} + + /* Function: snap Called when a new snapshot is being generated for a specific client. diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 3f40bfcd..9e8afea8 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -34,6 +34,7 @@ void CGameContext::Construct(int Resetting) m_pVoteOptionFirst = 0; m_pVoteOptionLast = 0; m_NumVoteOptions = 0; + m_LockTeams = 0; if(Resetting==NO_RESET) m_pVoteOptionHeap = new CHeap(); @@ -208,7 +209,15 @@ void CGameContext::CreateSoundGlobal(int Sound, int Target) CNetMsg_Sv_SoundGlobal Msg; Msg.m_SoundID = Sound; - Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target); + if(Target == -2) + Server()->SendPackMsg(&Msg, MSGFLAG_NOSEND, -1); + else + { + int Flag = MSGFLAG_VITAL; + if(Target != -1) + Flag |= MSGFLAG_NORECORD; + Server()->SendPackMsg(&Msg, Flag, Target); + } } @@ -383,6 +392,22 @@ void CGameContext::SendTuningParams(int ClientID) Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID); } +void CGameContext::SwapTeams() +{ + if(!m_pController->IsTeamplay()) + return; + + SendChat(-1, CGameContext::CHAT_ALL, "Teams were swapped"); + + for(int i = 0; i < MAX_CLIENTS; ++i) + { + if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS) + m_apPlayers[i]->SetTeam(m_apPlayers[i]->GetTeam()^1, false); + } + + (void)m_pController->CheckTeamBalance(); +} + void CGameContext::OnTick() { // check tuning @@ -464,7 +489,9 @@ void CGameContext::OnTick() if(m_VoteEnforce == VOTE_ENFORCE_YES) { + Server()->SetRconCID(IServer::RCON_CID_VOTE); Console()->ExecuteLine(m_aVoteCommand); + Server()->SetRconCID(IServer::RCON_CID_SERV); EndVote(); SendChat(-1, CGameContext::CHAT_ALL, "Vote passed"); @@ -868,7 +895,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) char aAddrStr[NETADDR_MAXSTRSIZE] = {0}; Server()->GetClientAddr(KickID, aAddrStr, sizeof(aAddrStr)); str_format(aCmd, sizeof(aCmd), "ban %s %d Banned by vote", aAddrStr, g_Config.m_SvVoteKickBantime); - Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aCmd); } } else if(str_comp_nocase(pMsg->m_Type, "spectate") == 0) @@ -929,6 +955,13 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam+Server()->TickSpeed()*3 > Server()->Tick())) return; + if(pMsg->m_Team != TEAM_SPECTATORS && m_LockTeams) + { + pPlayer->m_LastSetTeam = Server()->Tick(); + SendBroadcast("Teams are locked", ClientID); + return; + } + if(pPlayer->m_TeamChangeTick > Server()->Tick()) { pPlayer->m_LastSetTeam = Server()->Tick(); @@ -974,7 +1007,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) else { char aBuf[128]; - str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots); + str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", Server()->MaxClients()-g_Config.m_SvSpectatorSlots); SendBroadcast(aBuf, ClientID); } } @@ -1250,6 +1283,16 @@ void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData) } } +void CGameContext::ConPause(IConsole::IResult *pResult, void *pUserData) +{ + CGameContext *pSelf = (CGameContext *)pUserData; + + if(pSelf->m_pController->IsGameOver()) + return; + + pSelf->m_World.m_Paused ^= 1; +} + void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; @@ -1282,17 +1325,14 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData) CGameContext *pSelf = (CGameContext *)pUserData; int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); int Team = clamp(pResult->GetInteger(1), -1, 1); - int Delay = 0; - if(pResult->NumArguments() > 2) - Delay = pResult->GetInteger(2); + int Delay = pResult->NumArguments()>2 ? pResult->GetInteger(2) : 0; + if(!pSelf->m_apPlayers[ClientID]) + return; char aBuf[256]; str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); - if(!pSelf->m_apPlayers[ClientID]) - return; - pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay*60; pSelf->m_apPlayers[ClientID]->SetTeam(Team); (void)pSelf->m_pController->CheckTeamBalance(); @@ -1304,16 +1344,75 @@ void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData) int Team = clamp(pResult->GetInteger(0), -1, 1); char aBuf[256]; - str_format(aBuf, sizeof(aBuf), "moved all clients to team %d", Team); - pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); + str_format(aBuf, sizeof(aBuf), "All players were moved to the %s", pSelf->m_pController->GetTeamName(Team)); + pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf); for(int i = 0; i < MAX_CLIENTS; ++i) if(pSelf->m_apPlayers[i]) - pSelf->m_apPlayers[i]->SetTeam(Team); + pSelf->m_apPlayers[i]->SetTeam(Team, false); + + (void)pSelf->m_pController->CheckTeamBalance(); +} + +void CGameContext::ConSwapTeams(IConsole::IResult *pResult, void *pUserData) +{ + CGameContext *pSelf = (CGameContext *)pUserData; + pSelf->SwapTeams(); +} + +void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData) +{ + CGameContext *pSelf = (CGameContext *)pUserData; + if(!pSelf->m_pController->IsTeamplay()) + return; + + int CounterRed = 0; + int CounterBlue = 0; + int PlayerTeam = 0; + for(int i = 0; i < MAX_CLIENTS; ++i) + if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS) + ++PlayerTeam; + PlayerTeam = (PlayerTeam+1)/2; + + pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were shuffled"); + + for(int i = 0; i < MAX_CLIENTS; ++i) + { + if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS) + { + if(CounterRed == PlayerTeam) + pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false); + else if(CounterBlue == PlayerTeam) + pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false); + else + { + if(rand() % 2) + { + pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false); + ++CounterBlue; + } + else + { + pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false); + ++CounterRed; + } + } + } + } (void)pSelf->m_pController->CheckTeamBalance(); } +void CGameContext::ConLockTeams(IConsole::IResult *pResult, void *pUserData) +{ + CGameContext *pSelf = (CGameContext *)pUserData; + pSelf->m_LockTeams ^= 1; + if(pSelf->m_LockTeams) + pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were locked"); + else + pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were unlocked"); +} + void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; @@ -1533,6 +1632,11 @@ void CGameContext::ConClearVotes(IConsole::IResult *pResult, void *pUserData) void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; + + // check if there is a vote running + if(!pSelf->m_VoteCloseTime) + return; + if(str_comp_nocase(pResult->GetString(0), "yes") == 0) pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES; else if(str_comp_nocase(pResult->GetString(0), "no") == 0) @@ -1625,12 +1729,16 @@ void CGameContext::OnConsoleInit() Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Reset tuning"); Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Dump tuning"); + Console()->Register("pause", "", CFGFLAG_SERVER, ConPause, this, "Pause/unpause game"); Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map"); - Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds"); + Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)"); Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Broadcast message"); Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Say in chat"); Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team"); Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team"); + Console()->Register("swap_teams", "", CFGFLAG_SERVER, ConSwapTeams, this, "Swap the current teams"); + Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, ConShuffleTeams, this, "Shuffle the current teams"); + Console()->Register("lock_teams", "", CFGFLAG_SERVER, ConLockTeams, this, "Lock/unlock teams"); Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option"); Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option"); @@ -1731,6 +1839,17 @@ void CGameContext::OnShutdown() void CGameContext::OnSnap(int ClientID) { + // add tuning to demo + CTuningParams StandardTuning; + if(ClientID == -1 && Server()->DemoRecorder_IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0) + { + CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS); + int *pParams = (int *)&m_Tuning; + for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++) + Msg.AddInt(pParams[i]); + Server()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND, ClientID); + } + m_World.Snap(ClientID); m_pController->Snap(ClientID); m_Events.Snap(ClientID); diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h index 4e09cac2..fa85151c 100644 --- a/src/game/server/gamecontext.h +++ b/src/game/server/gamecontext.h @@ -51,12 +51,16 @@ class CGameContext : public IGameServer static void ConTuneParam(IConsole::IResult *pResult, void *pUserData); static void ConTuneReset(IConsole::IResult *pResult, void *pUserData); static void ConTuneDump(IConsole::IResult *pResult, void *pUserData); + static void ConPause(IConsole::IResult *pResult, void *pUserData); static void ConChangeMap(IConsole::IResult *pResult, void *pUserData); static void ConRestart(IConsole::IResult *pResult, void *pUserData); static void ConBroadcast(IConsole::IResult *pResult, void *pUserData); static void ConSay(IConsole::IResult *pResult, void *pUserData); static void ConSetTeam(IConsole::IResult *pResult, void *pUserData); static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData); + static void ConSwapTeams(IConsole::IResult *pResult, void *pUserData); + static void ConShuffleTeams(IConsole::IResult *pResult, void *pUserData); + static void ConLockTeams(IConsole::IResult *pResult, void *pUserData); static void ConAddVote(IConsole::IResult *pResult, void *pUserData); static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData); static void ConForceVote(IConsole::IResult *pResult, void *pUserData); @@ -93,6 +97,8 @@ public: // helper functions class CCharacter *GetPlayerChar(int ClientID); + int m_LockTeams; + // voting void StartVote(const char *pDesc, const char *pCommand, const char *pReason); void EndVote(); @@ -166,6 +172,9 @@ public: void CheckPureTuning(); void SendTuningParams(int ClientID); + // + void SwapTeams(); + // engine events virtual void OnInit(); virtual void OnConsoleInit(); diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 5f330110..58c4d9f0 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -255,7 +255,11 @@ void IGameController::CycleMap() return; if(m_RoundCount < g_Config.m_SvRoundsPerMap-1) + { + if(g_Config.m_SvRoundSwap) + GameServer()->SwapTeams(); return; + } // handle maprotation const char *pMapRotation = g_Config.m_SvMaprotation; @@ -436,8 +440,12 @@ void IGameController::Tick() } } + // game is Paused + if(GameServer()->m_World.m_Paused) + ++m_RoundStartTick; + // do team-balancing - if (IsTeamplay() && m_UnbalancedTick != -1 && Server()->Tick() > m_UnbalancedTick+g_Config.m_SvTeambalanceTime*Server()->TickSpeed()*60) + if(IsTeamplay() && m_UnbalancedTick != -1 && Server()->Tick() > m_UnbalancedTick+g_Config.m_SvTeambalanceTime*Server()->TickSpeed()*60) { GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", "Balancing teams"); @@ -496,6 +504,13 @@ void IGameController::Tick() { for(int i = 0; i < MAX_CLIENTS; ++i) { + #ifdef CONF_DEBUG + if(g_Config.m_DbgDummies) + { + if(i >= MAX_CLIENTS-g_Config.m_DbgDummies) + break; + } + #endif if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS && !Server()->IsAuthed(i)) { if(Server()->Tick() > GameServer()->m_apPlayers[i]->m_LastActionTick+g_Config.m_SvInactiveKickTime*Server()->TickSpeed()*60) @@ -605,7 +620,7 @@ bool IGameController::CanJoinTeam(int Team, int NotThisID) } } - return (aNumplayers[0] + aNumplayers[1]) < g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots; + return (aNumplayers[0] + aNumplayers[1]) < Server()->MaxClients()-g_Config.m_SvSpectatorSlots; } bool IGameController::CheckTeamBalance() diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h index 914f7985..1be24509 100644 --- a/src/game/server/gamecontroller.h +++ b/src/game/server/gamecontroller.h @@ -64,6 +64,7 @@ public: const char *m_pGameType; bool IsTeamplay() const; + bool IsGameOver() const { return m_GameOverTick != -1; } IGameController(class CGameContext *pGameServer); virtual ~IGameController(); diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 66cc4c2c..9e45c1fe 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -259,6 +259,8 @@ void CGameControllerCTF::Tick() else GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_PL, c); } + // demo record entry + GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, -2); break; } } diff --git a/src/game/server/gameworld.cpp b/src/game/server/gameworld.cpp index 89f4808d..d803ae67 100644 --- a/src/game/server/gameworld.cpp +++ b/src/game/server/gameworld.cpp @@ -173,6 +173,17 @@ void CGameWorld::Tick() pEnt = m_pNextTraverseEntity; } } + else + { + // update all objects + for(int i = 0; i < NUM_ENTTYPES; i++) + for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt; ) + { + m_pNextTraverseEntity = pEnt->m_pNextTypeEntity; + pEnt->TickPaused(); + pEnt = m_pNextTraverseEntity; + } + } RemoveEntities(); } diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 39590c4e..09518a78 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -85,26 +85,37 @@ void CPlayer::Tick() } } - if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW) - m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f)); + if(!GameServer()->m_World.m_Paused) + { + if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW) + m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f)); - if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick()) - m_Spawning = true; + if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick()) + m_Spawning = true; - if(m_pCharacter) - { - if(m_pCharacter->IsAlive()) - { - m_ViewPos = m_pCharacter->m_Pos; - } - else + if(m_pCharacter) { - delete m_pCharacter; - m_pCharacter = 0; + if(m_pCharacter->IsAlive()) + { + m_ViewPos = m_pCharacter->m_Pos; + } + else + { + delete m_pCharacter; + m_pCharacter = 0; + } } + else if(m_Spawning && m_RespawnTick <= Server()->Tick()) + TryRespawn(); } - else if(m_Spawning && m_RespawnTick <= Server()->Tick()) - TryRespawn(); + else + { + ++m_RespawnTick; + ++m_DieTick; + ++m_ScoreStartTick; + ++m_LastActionTick; + ++m_TeamChangeTick; + } } void CPlayer::PostTick() @@ -261,7 +272,7 @@ void CPlayer::Respawn() m_Spawning = true; } -void CPlayer::SetTeam(int Team) +void CPlayer::SetTeam(int Team, bool DoChatMsg) { // clamp the team Team = GameServer()->m_pController->ClampTeam(Team); @@ -269,8 +280,11 @@ void CPlayer::SetTeam(int Team) return; char aBuf[512]; - str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team)); - GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf); + if(DoChatMsg) + { + str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team)); + GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf); + } KillCharacter(); diff --git a/src/game/server/player.h b/src/game/server/player.h index 99de2952..92e2ccc8 100644 --- a/src/game/server/player.h +++ b/src/game/server/player.h @@ -20,7 +20,7 @@ public: void TryRespawn(); void Respawn(); - void SetTeam(int Team); + void SetTeam(int Team, bool DoChatMsg=true); void SetTeamDirect(int Team); //zCatch int GetTeam() const { return m_Team; }; int GetCID() const { return m_ClientID; }; |