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Diffstat (limited to 'src/game/server/player.cpp')
-rw-r--r--src/game/server/player.cpp50
1 files changed, 32 insertions, 18 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 39590c4e..09518a78 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -85,26 +85,37 @@ void CPlayer::Tick()
 		}
 	}
 
-	if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
-		m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f));
+	if(!GameServer()->m_World.m_Paused)
+	{
+		if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
+			m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f));
 
-	if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
-		m_Spawning = true;
+		if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
+			m_Spawning = true;
 
-	if(m_pCharacter)
-	{
-		if(m_pCharacter->IsAlive())
-		{
-			m_ViewPos = m_pCharacter->m_Pos;
-		}
-		else
+		if(m_pCharacter)
 		{
-			delete m_pCharacter;
-			m_pCharacter = 0;
+			if(m_pCharacter->IsAlive())
+			{
+				m_ViewPos = m_pCharacter->m_Pos;
+			}
+			else
+			{
+				delete m_pCharacter;
+				m_pCharacter = 0;
+			}
 		}
+		else if(m_Spawning && m_RespawnTick <= Server()->Tick())
+			TryRespawn();
 	}
-	else if(m_Spawning && m_RespawnTick <= Server()->Tick())
-		TryRespawn();
+	else
+	{
+		++m_RespawnTick;
+		++m_DieTick;
+		++m_ScoreStartTick;
+		++m_LastActionTick;
+		++m_TeamChangeTick;
+ 	}
 }
 
 void CPlayer::PostTick()
@@ -261,7 +272,7 @@ void CPlayer::Respawn()
 		m_Spawning = true;
 }
 
-void CPlayer::SetTeam(int Team)
+void CPlayer::SetTeam(int Team, bool DoChatMsg)
 {
 	// clamp the team
 	Team = GameServer()->m_pController->ClampTeam(Team);
@@ -269,8 +280,11 @@ void CPlayer::SetTeam(int Team)
 		return;
 
 	char aBuf[512];
-	str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
-	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
+	if(DoChatMsg)
+	{
+		str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
+		GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
+	}
 
 	KillCharacter();