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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_SERVER_ENTITIES_FLAG_H
#define GAME_SERVER_ENTITIES_FLAG_H
#include <game/server/entity.h>
class CFlag : public CEntity
{
public:
static const int ms_PhysSize = 14;
CCharacter *m_pCarryingCharacter;
vec2 m_Vel;
vec2 m_StandPos;
int m_Team;
int m_AtStand;
int m_DropTick;
int m_GrabTick;
CFlag(CGameWorld *pGameWorld, int Team);
virtual void Reset();
virtual void TickPaused();
virtual void Snap(int SnappingClient);
};
#endif
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