diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 12:09:34 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 12:09:34 +0000 |
| commit | 3705064b109580103a3d13f44693503da9927281 (patch) | |
| tree | 0de409d2c67e74866e2bbe0b53a3791c20dab80d /src | |
| parent | f6c67c29cd10d41b877ee1319801edc01b625e72 (diff) | |
| download | zcatch-3705064b109580103a3d13f44693503da9927281.tar.gz zcatch-3705064b109580103a3d13f44693503da9927281.zip | |
renamed .h to .hpp in game because they are c++ headers
Diffstat (limited to 'src')
| -rw-r--r-- | src/engine/e_config_variables.h | 4 | ||||
| -rw-r--r-- | src/game/client/gc_anim.hpp (renamed from src/game/client/gc_anim.h) | 0 | ||||
| -rw-r--r-- | src/game/client/gc_client.cpp | 28 | ||||
| -rw-r--r-- | src/game/client/gc_client.hpp (renamed from src/game/client/gc_client.h) | 8 | ||||
| -rw-r--r-- | src/game/client/gc_console.cpp | 10 | ||||
| -rw-r--r-- | src/game/client/gc_console.hpp (renamed from src/game/client/gc_console.h) | 0 | ||||
| -rw-r--r-- | src/game/client/gc_effects.cpp | 6 | ||||
| -rw-r--r-- | src/game/client/gc_flow.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/gc_hooks.cpp | 18 | ||||
| -rw-r--r-- | src/game/client/gc_map_image.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/gc_map_image.hpp (renamed from src/game/client/gc_map_image.h) | 0 | ||||
| -rw-r--r-- | src/game/client/gc_menu.cpp | 20 | ||||
| -rw-r--r-- | src/game/client/gc_menu.hpp (renamed from src/game/client/gc_menu.h) | 0 | ||||
| -rw-r--r-- | src/game/client/gc_particles.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/gc_render.cpp | 16 | ||||
| -rw-r--r-- | src/game/client/gc_render.hpp (renamed from src/game/client/gc_render.h) | 6 | ||||
| -rw-r--r-- | src/game/client/gc_render_map.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/gc_render_obj.cpp | 14 | ||||
| -rw-r--r-- | src/game/client/gc_skin.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/gc_skin.hpp (renamed from src/game/client/gc_skin.h) | 2 | ||||
| -rw-r--r-- | src/game/client/gc_ui.cpp | 2 | ||||
| -rw-r--r-- | src/game/client/gc_ui.hpp (renamed from src/game/client/gc_ui.h) | 0 | ||||
| -rwxr-xr-x | src/game/editor/array.hpp (renamed from src/game/editor/array.h) | 0 | ||||
| -rw-r--r-- | src/game/editor/ed_editor.cpp | 8 | ||||
| -rw-r--r-- | src/game/editor/ed_editor.hpp | 10 | ||||
| -rw-r--r-- | src/game/editor/ed_layer_quads.cpp | 6 | ||||
| -rw-r--r-- | src/game/editor/ed_layer_tiles.cpp | 6 | ||||
| -rw-r--r-- | src/game/g_collision.cpp | 8 | ||||
| -rw-r--r-- | src/game/g_collision.hpp (renamed from src/game/g_collision.h) | 2 | ||||
| -rw-r--r-- | src/game/g_game.cpp | 4 | ||||
| -rw-r--r-- | src/game/g_game.hpp (renamed from src/game/g_game.h) | 10 | ||||
| -rw-r--r-- | src/game/g_layers.cpp | 2 | ||||
| -rw-r--r-- | src/game/g_layers.hpp (renamed from src/game/g_layers.h) | 2 | ||||
| -rw-r--r-- | src/game/g_mapitems.hpp (renamed from src/game/g_mapitems.h) | 0 | ||||
| -rw-r--r-- | src/game/g_math.hpp (renamed from src/game/g_math.h) | 0 | ||||
| -rw-r--r-- | src/game/g_protocol.hpp (renamed from src/game/g_protocol.h) | 2 | ||||
| -rw-r--r-- | src/game/g_tuning.hpp (renamed from src/game/g_tuning.h) | 0 | ||||
| -rw-r--r-- | src/game/g_variables.hpp (renamed from src/game/g_variables.h) | 0 | ||||
| -rw-r--r-- | src/game/g_version.hpp (renamed from src/game/g_version.h) | 0 | ||||
| -rw-r--r-- | src/game/g_vmath.hpp (renamed from src/game/g_vmath.h) | 0 | ||||
| -rw-r--r-- | src/game/server/gs_common.hpp (renamed from src/game/server/gs_common.h) | 4 | ||||
| -rw-r--r-- | src/game/server/gs_game.cpp | 4 | ||||
| -rw-r--r-- | src/game/server/gs_game_ctf.cpp | 6 | ||||
| -rw-r--r-- | src/game/server/gs_game_ctf.hpp (renamed from src/game/server/gs_game_ctf.h) | 0 | ||||
| -rw-r--r-- | src/game/server/gs_game_dm.cpp | 4 | ||||
| -rw-r--r-- | src/game/server/gs_game_dm.hpp (renamed from src/game/server/gs_game_dm.h) | 0 | ||||
| -rw-r--r-- | src/game/server/gs_game_tdm.cpp | 4 | ||||
| -rw-r--r-- | src/game/server/gs_game_tdm.hpp (renamed from src/game/server/gs_game_tdm.h) | 0 | ||||
| -rw-r--r-- | src/game/server/gs_server.cpp | 16 |
49 files changed, 127 insertions, 125 deletions
diff --git a/src/engine/e_config_variables.h b/src/engine/e_config_variables.h index 3683fc85..3707f0e6 100644 --- a/src/engine/e_config_variables.h +++ b/src/engine/e_config_variables.h @@ -1,5 +1,7 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include "../game/g_variables.h" + +/* TODO: remove this */ +#include "../game/g_variables.hpp" MACRO_CONFIG_STR(player_name, 32, "nameless tee") diff --git a/src/game/client/gc_anim.h b/src/game/client/gc_anim.hpp index f6e9aac3..f6e9aac3 100644 --- a/src/game/client/gc_anim.h +++ b/src/game/client/gc_anim.hpp diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 89c7ffcd..c42c354e 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -1,5 +1,5 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include <game/g_math.h> +#include <game/g_math.hpp> #include <stdlib.h> #include <stdio.h> #include <string.h> @@ -10,19 +10,19 @@ extern "C" { #include <engine/e_client_interface.h> }; -#include "../g_game.h" -#include "../g_version.h" -#include "../g_layers.h" -#include "../g_math.h" -#include "gc_map_image.h" -#include "../generated/gc_data.h" -#include "gc_menu.h" -#include "gc_skin.h" -#include "gc_ui.h" -#include "gc_client.h" -#include "gc_render.h" -#include "gc_anim.h" -#include "gc_console.h" +#include "../g_game.hpp" +#include "../g_version.hpp" +#include "../g_layers.hpp" +#include "../g_math.hpp" +#include "gc_map_image.hpp" +#include "../generated/gc_data.hpp" +#include "gc_menu.hpp" +#include "gc_skin.hpp" +#include "gc_ui.hpp" +#include "gc_client.hpp" +#include "gc_render.hpp" +#include "gc_anim.hpp" +#include "gc_console.hpp" //struct data_container *data = 0; int64 debug_firedelay = 0; diff --git a/src/game/client/gc_client.h b/src/game/client/gc_client.hpp index bb8a69cf..750154b3 100644 --- a/src/game/client/gc_client.h +++ b/src/game/client/gc_client.hpp @@ -1,8 +1,8 @@ -#include <game/g_vmath.h> -#include <game/g_protocol.h> -#include <game/g_game.h> +#include <game/g_vmath.hpp> +#include <game/g_protocol.hpp> +#include <game/g_game.hpp> -#include <game/client/gc_render.h> +#include <game/client/gc_render.hpp> // sound channels enum diff --git a/src/game/client/gc_console.cpp b/src/game/client/gc_console.cpp index 76bf7218..45666a01 100644 --- a/src/game/client/gc_console.cpp +++ b/src/game/client/gc_console.cpp @@ -1,5 +1,5 @@ -#include "gc_console.h" -#include "../generated/gc_data.h" +#include "gc_console.hpp" +#include "../generated/gc_data.hpp" extern "C" { #include <engine/e_system.h> @@ -13,10 +13,10 @@ extern "C" { #include <cstring> #include <cstdio> -#include "gc_ui.h" -#include "gc_client.h" +#include "gc_ui.hpp" +#include "gc_client.hpp" -#include "../g_version.h" +#include "../g_version.hpp" enum { diff --git a/src/game/client/gc_console.h b/src/game/client/gc_console.hpp index 0f5e7b9f..0f5e7b9f 100644 --- a/src/game/client/gc_console.h +++ b/src/game/client/gc_console.hpp diff --git a/src/game/client/gc_effects.cpp b/src/game/client/gc_effects.cpp index 5a9ebfc6..387e1471 100644 --- a/src/game/client/gc_effects.cpp +++ b/src/game/client/gc_effects.cpp @@ -1,7 +1,7 @@ #include <engine/e_client_interface.h> -#include "gc_client.h" -#include "gc_skin.h" -#include "../generated/gc_data.h" +#include "gc_client.hpp" +#include "gc_skin.hpp" +#include "../generated/gc_data.hpp" static bool add_50hz = false; static bool add_100hz = false; diff --git a/src/game/client/gc_flow.cpp b/src/game/client/gc_flow.cpp index aac35058..63e60617 100644 --- a/src/game/client/gc_flow.cpp +++ b/src/game/client/gc_flow.cpp @@ -1,7 +1,7 @@ #include <engine/e_client_interface.h> #include <engine/e_config.h> -#include "gc_client.h" -#include "../g_layers.h" +#include "gc_client.hpp" +#include "../g_layers.hpp" struct FLOWCELL { diff --git a/src/game/client/gc_hooks.cpp b/src/game/client/gc_hooks.cpp index 61e5f2e8..2aaca900 100644 --- a/src/game/client/gc_hooks.cpp +++ b/src/game/client/gc_hooks.cpp @@ -8,17 +8,17 @@ extern "C" { #include <engine/e_console.h> }; -#include <game/generated/gc_data.h> -#include <game/g_game.h> -#include <game/g_version.h> +#include <game/generated/gc_data.hpp> +#include <game/g_game.hpp> +#include <game/g_version.hpp> -#include <game/g_layers.h> +#include <game/g_layers.hpp> -#include "gc_client.h" -#include "gc_skin.h" -#include "gc_render.h" -#include "gc_map_image.h" -#include "gc_console.h" +#include "gc_client.hpp" +#include "gc_skin.hpp" +#include "gc_render.hpp" +#include "gc_map_image.hpp" +#include "gc_console.hpp" extern unsigned char internal_data[]; diff --git a/src/game/client/gc_map_image.cpp b/src/game/client/gc_map_image.cpp index 65cb0608..63a57c70 100644 --- a/src/game/client/gc_map_image.cpp +++ b/src/game/client/gc_map_image.cpp @@ -2,8 +2,8 @@ #include <stdio.h> #include <engine/e_system.h> #include <engine/e_client_interface.h> -#include <game/g_mapitems.h> -#include "gc_map_image.h" +#include <game/g_mapitems.hpp> +#include "gc_map_image.hpp" static int map_textures[64] = {0}; static int count = 0; diff --git a/src/game/client/gc_map_image.h b/src/game/client/gc_map_image.hpp index d73f43d3..d73f43d3 100644 --- a/src/game/client/gc_map_image.h +++ b/src/game/client/gc_map_image.hpp diff --git a/src/game/client/gc_menu.cpp b/src/game/client/gc_menu.cpp index 3a41aee4..cb8324a7 100644 --- a/src/game/client/gc_menu.cpp +++ b/src/game/client/gc_menu.cpp @@ -4,8 +4,8 @@ #include <string.h> #include <stdlib.h> -#include <game/g_math.h> -#include <game/g_vmath.h> +#include <game/g_math.hpp> +#include <game/g_vmath.hpp> extern "C" { #include <engine/e_system.h> @@ -14,15 +14,15 @@ extern "C" { #include <engine/client/ec_font.h> } -#include "../g_version.h" -#include "../g_protocol.h" +#include "../g_version.hpp" +#include "../g_protocol.hpp" -#include "../generated/gc_data.h" -#include "gc_render.h" -#include "gc_anim.h" -#include "gc_skin.h" -#include "gc_ui.h" -#include "gc_client.h" +#include "../generated/gc_data.hpp" +#include "gc_render.hpp" +#include "gc_anim.hpp" +#include "gc_skin.hpp" +#include "gc_ui.hpp" +#include "gc_client.hpp" #include <mastersrv/mastersrv.h> //extern data_container *data; diff --git a/src/game/client/gc_menu.h b/src/game/client/gc_menu.hpp index ba12894c..ba12894c 100644 --- a/src/game/client/gc_menu.h +++ b/src/game/client/gc_menu.hpp diff --git a/src/game/client/gc_particles.cpp b/src/game/client/gc_particles.cpp index 2c3ef36c..504ebbab 100644 --- a/src/game/client/gc_particles.cpp +++ b/src/game/client/gc_particles.cpp @@ -1,6 +1,6 @@ #include <engine/e_client_interface.h> -#include "gc_client.h" -#include "../generated/gc_data.h" +#include "gc_client.hpp" +#include "../generated/gc_data.hpp" // NOTE: the way the particle system works isn't very cache friendly diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp index 364b33eb..2e5a3d50 100644 --- a/src/game/client/gc_render.cpp +++ b/src/game/client/gc_render.cpp @@ -2,14 +2,14 @@ #include <math.h> #include <engine/e_client_interface.h> #include <engine/e_config.h> -#include <game/generated/gc_data.h> -#include <game/g_protocol.h> -#include <game/g_math.h> -#include <game/g_layers.h> -#include "gc_render.h" -#include "gc_anim.h" -#include "gc_client.h" -#include "gc_map_image.h" +#include <game/generated/gc_data.hpp> +#include <game/g_protocol.hpp> +#include <game/g_math.hpp> +#include <game/g_layers.hpp> +#include "gc_render.hpp" +#include "gc_anim.hpp" +#include "gc_client.hpp" +#include "gc_map_image.hpp" static float sprite_w_scale; static float sprite_h_scale; diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.hpp index 508ab195..02bc224d 100644 --- a/src/game/client/gc_render.h +++ b/src/game/client/gc_render.hpp @@ -2,9 +2,9 @@ #ifndef GAME_CLIENT_RENDER_H #define GAME_CLIENT_RENDER_H -#include "../g_vmath.h" -#include "../g_mapitems.h" -#include "gc_ui.h" +#include "../g_vmath.hpp" +#include "../g_mapitems.hpp" +#include "gc_ui.hpp" struct TEE_RENDER_INFO { diff --git a/src/game/client/gc_render_map.cpp b/src/game/client/gc_render_map.cpp index 2ad3ad94..90579aa7 100644 --- a/src/game/client/gc_render_map.cpp +++ b/src/game/client/gc_render_map.cpp @@ -1,7 +1,7 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <engine/e_client_interface.h> -#include "../g_math.h" -#include "gc_client.h" +#include "../g_math.hpp" +#include "gc_client.hpp" void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result) { diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp index a6cd2b69..119db4d6 100644 --- a/src/game/client/gc_render_obj.cpp +++ b/src/game/client/gc_render_obj.cpp @@ -3,13 +3,13 @@ #include <stdio.h> #include <engine/e_client_interface.h> #include <engine/e_config.h> -#include "../generated/gc_data.h" -#include "../g_protocol.h" -#include "../g_math.h" -#include "gc_render.h" -#include "gc_anim.h" -#include "gc_client.h" -#include "gc_skin.h" +#include "../generated/gc_data.hpp" +#include "../g_protocol.hpp" +#include "../g_math.hpp" +#include "gc_render.hpp" +#include "gc_anim.hpp" +#include "gc_client.hpp" +#include "gc_skin.hpp" void render_projectile(const NETOBJ_PROJECTILE *current, int itemid) diff --git a/src/game/client/gc_skin.cpp b/src/game/client/gc_skin.cpp index a876c960..2bd2d4ff 100644 --- a/src/game/client/gc_skin.cpp +++ b/src/game/client/gc_skin.cpp @@ -4,8 +4,8 @@ #include <math.h> #include <engine/e_system.h> #include <engine/e_client_interface.h> -#include "gc_skin.h" -#include "../g_math.h" +#include "gc_skin.hpp" +#include "../g_math.hpp" enum { diff --git a/src/game/client/gc_skin.h b/src/game/client/gc_skin.hpp index d3840302..3a746589 100644 --- a/src/game/client/gc_skin.h +++ b/src/game/client/gc_skin.hpp @@ -1,5 +1,5 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include "../g_vmath.h" +#include "../g_vmath.hpp" // do this better and nicer typedef struct diff --git a/src/game/client/gc_ui.cpp b/src/game/client/gc_ui.cpp index dc78c0ca..a344d661 100644 --- a/src/game/client/gc_ui.cpp +++ b/src/game/client/gc_ui.cpp @@ -2,7 +2,7 @@ #include <engine/e_system.h> #include <engine/e_client_interface.h> #include <engine/e_config.h> -#include "gc_ui.h" +#include "gc_ui.hpp" /******************************************************** UI diff --git a/src/game/client/gc_ui.h b/src/game/client/gc_ui.hpp index 26c4dcdb..26c4dcdb 100644 --- a/src/game/client/gc_ui.h +++ b/src/game/client/gc_ui.hpp diff --git a/src/game/editor/array.h b/src/game/editor/array.hpp index fe9f2739..fe9f2739 100755 --- a/src/game/editor/array.h +++ b/src/game/editor/array.hpp diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp index 3632a034..731d4f4a 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/ed_editor.cpp @@ -11,10 +11,10 @@ extern "C" { #include <engine/e_config.h> } -#include <game/client/gc_map_image.h> -#include <game/client/gc_ui.h> -#include <game/g_game.h> -#include <game/client/gc_render.h> +#include <game/client/gc_map_image.hpp> +#include <game/client/gc_ui.hpp> +#include <game/g_game.hpp> +#include <game/client/gc_render.hpp> #include "ed_editor.hpp" diff --git a/src/game/editor/ed_editor.hpp b/src/game/editor/ed_editor.hpp index 62f8871a..dbca4a0e 100644 --- a/src/game/editor/ed_editor.hpp +++ b/src/game/editor/ed_editor.hpp @@ -2,10 +2,10 @@ #include <stdlib.h> #include <math.h> -#include "array.h" -#include "../g_mapitems.h" -#include "../g_math.h" -#include "../client/gc_render.h" +#include "array.hpp" +#include "../g_mapitems.hpp" +#include "../g_math.hpp" +#include "../client/gc_render.hpp" extern "C" { #include <engine/e_system.h> @@ -14,7 +14,7 @@ extern "C" { #include <engine/e_config.h> } -#include <game/client/gc_ui.h> +#include <game/client/gc_ui.hpp> typedef void (*INDEX_MODIFY_FUNC)(int *index); diff --git a/src/game/editor/ed_layer_quads.cpp b/src/game/editor/ed_layer_quads.cpp index f3df3818..8c8a47a7 100644 --- a/src/game/editor/ed_layer_quads.cpp +++ b/src/game/editor/ed_layer_quads.cpp @@ -1,7 +1,7 @@ #include "ed_editor.hpp" -#include <game/g_math.h> -#include <game/generated/gc_data.h> -#include <game/client/gc_render.h> +#include <game/g_math.hpp> +#include <game/generated/gc_data.hpp> +#include <game/client/gc_render.hpp> LAYER_QUADS::LAYER_QUADS() { diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/ed_layer_tiles.cpp index 18e3b695..d77f0970 100644 --- a/src/game/editor/ed_layer_tiles.cpp +++ b/src/game/editor/ed_layer_tiles.cpp @@ -1,6 +1,6 @@ -#include <game/g_math.h> -#include <game/generated/gc_data.h> -#include <game/client/gc_render.h> +#include <game/g_math.hpp> +#include <game/generated/gc_data.hpp> +#include <game/client/gc_render.hpp> #include "ed_editor.hpp" LAYER_TILES::LAYER_TILES(int w, int h) diff --git a/src/game/g_collision.cpp b/src/game/g_collision.cpp index 6c50064b..b91c0e29 100644 --- a/src/game/g_collision.cpp +++ b/src/game/g_collision.cpp @@ -1,11 +1,11 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <engine/e_system.h> -#include <game/g_vmath.h> +#include <game/g_vmath.hpp> #include <math.h> #include <engine/e_common_interface.h> -#include <game/g_math.h> -#include <game/g_mapitems.h> -#include <game/g_layers.h> +#include <game/g_math.hpp> +#include <game/g_mapitems.hpp> +#include <game/g_layers.hpp> static TILE *tiles; static int width = 0; diff --git a/src/game/g_collision.h b/src/game/g_collision.hpp index e738bc64..e42764c1 100644 --- a/src/game/g_collision.h +++ b/src/game/g_collision.hpp @@ -3,7 +3,7 @@ #define GAME_MAPRES_COL_H -#include <game/g_vmath.h> +#include <game/g_vmath.hpp> int col_init(); int col_is_solid(int x, int y); diff --git a/src/game/g_game.cpp b/src/game/g_game.cpp index b5b37918..6545a75d 100644 --- a/src/game/g_game.cpp +++ b/src/game/g_game.cpp @@ -1,11 +1,11 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <string.h> -#include "g_game.h" +#include "g_game.hpp" const char *TUNING_PARAMS::names[] = { #define MACRO_TUNING_PARAM(name,value) #name, - #include "g_tuning.h" + #include "g_tuning.hpp" #undef MACRO_TUNING_PARAM }; diff --git a/src/game/g_game.h b/src/game/g_game.hpp index 414dfdbf..7ab8df40 100644 --- a/src/game/g_game.h +++ b/src/game/g_game.hpp @@ -5,9 +5,9 @@ #include <engine/e_system.h> #include <engine/e_common_interface.h> #include <math.h> -#include "g_math.h" -#include "g_collision.h" -#include "g_protocol.h" +#include "g_math.hpp" +#include "g_collision.hpp" +#include "g_protocol.hpp" struct TUNING_PARAMS { @@ -15,14 +15,14 @@ struct TUNING_PARAMS { const float ticks_per_second = 50.0f; #define MACRO_TUNING_PARAM(name,value) name.set((int)(value*100.0f)); - #include "g_tuning.h" + #include "g_tuning.hpp" #undef MACRO_TUNING_PARAM } static const char *names[]; #define MACRO_TUNING_PARAM(name,value) tune_param name; - #include "g_tuning.h" + #include "g_tuning.hpp" #undef MACRO_TUNING_PARAM static int num() { return sizeof(TUNING_PARAMS)/sizeof(int); } diff --git a/src/game/g_layers.cpp b/src/game/g_layers.cpp index 07ffec4b..254bc083 100644 --- a/src/game/g_layers.cpp +++ b/src/game/g_layers.cpp @@ -1,5 +1,5 @@ #include <engine/e_common_interface.h> -#include "g_layers.h" +#include "g_layers.hpp" static MAPITEM_LAYER_TILEMAP *game_layer = 0; static MAPITEM_GROUP *game_group = 0; diff --git a/src/game/g_layers.h b/src/game/g_layers.hpp index 3ece897f..f977bd65 100644 --- a/src/game/g_layers.h +++ b/src/game/g_layers.hpp @@ -1,4 +1,4 @@ -#include "g_mapitems.h" +#include "g_mapitems.hpp" void layers_init(); diff --git a/src/game/g_mapitems.h b/src/game/g_mapitems.hpp index 8093435a..8093435a 100644 --- a/src/game/g_mapitems.h +++ b/src/game/g_mapitems.hpp diff --git a/src/game/g_math.h b/src/game/g_math.hpp index 5e3f7ede..5e3f7ede 100644 --- a/src/game/g_math.h +++ b/src/game/g_math.hpp diff --git a/src/game/g_protocol.h b/src/game/g_protocol.hpp index 195f5ae2..8650b8be 100644 --- a/src/game/g_protocol.h +++ b/src/game/g_protocol.hpp @@ -4,7 +4,7 @@ #ifndef GAME_PROTOCOL_H #define GAME_PROTOCOL_H -#include <game/generated/g_protocol.h> +#include <game/generated/g_protocol.hpp> // Network stuff /* diff --git a/src/game/g_tuning.h b/src/game/g_tuning.hpp index d35ef148..d35ef148 100644 --- a/src/game/g_tuning.h +++ b/src/game/g_tuning.hpp diff --git a/src/game/g_variables.h b/src/game/g_variables.hpp index fb69584e..fb69584e 100644 --- a/src/game/g_variables.h +++ b/src/game/g_variables.hpp diff --git a/src/game/g_version.h b/src/game/g_version.hpp index 7472c783..7472c783 100644 --- a/src/game/g_version.h +++ b/src/game/g_version.hpp diff --git a/src/game/g_vmath.h b/src/game/g_vmath.hpp index ac3e1870..ac3e1870 100644 --- a/src/game/g_vmath.h +++ b/src/game/g_vmath.hpp diff --git a/src/game/server/gs_common.h b/src/game/server/gs_common.hpp index 6b307cdf..b6c809fa 100644 --- a/src/game/server/gs_common.h +++ b/src/game/server/gs_common.hpp @@ -1,6 +1,6 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include "../g_game.h" -#include "../generated/gs_data.h" +#include "../g_game.hpp" +#include "../generated/gs_data.hpp" extern TUNING_PARAMS tuning; diff --git a/src/game/server/gs_game.cpp b/src/game/server/gs_game.cpp index 4a8aa9bd..55ffc288 100644 --- a/src/game/server/gs_game.cpp +++ b/src/game/server/gs_game.cpp @@ -2,8 +2,8 @@ #include <string.h> #include <engine/e_config.h> #include <engine/e_server_interface.h> -#include <game/g_mapitems.h> -#include "gs_common.h" +#include <game/g_mapitems.hpp> +#include "gs_common.hpp" GAMECONTROLLER::GAMECONTROLLER() : ENTITY(NETOBJTYPE_GAME) diff --git a/src/game/server/gs_game_ctf.cpp b/src/game/server/gs_game_ctf.cpp index 59ec3981..031be42a 100644 --- a/src/game/server/gs_game_ctf.cpp +++ b/src/game/server/gs_game_ctf.cpp @@ -1,8 +1,8 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <engine/e_server_interface.h> -#include <game/g_mapitems.h> -#include "gs_common.h" -#include "gs_game_ctf.h" +#include <game/g_mapitems.hpp> +#include "gs_common.hpp" +#include "gs_game_ctf.hpp" GAMECONTROLLER_CTF::GAMECONTROLLER_CTF() { diff --git a/src/game/server/gs_game_ctf.h b/src/game/server/gs_game_ctf.hpp index 6d512815..6d512815 100644 --- a/src/game/server/gs_game_ctf.h +++ b/src/game/server/gs_game_ctf.hpp diff --git a/src/game/server/gs_game_dm.cpp b/src/game/server/gs_game_dm.cpp index 1d565372..264063bf 100644 --- a/src/game/server/gs_game_dm.cpp +++ b/src/game/server/gs_game_dm.cpp @@ -1,7 +1,7 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <engine/e_config.h> -#include "gs_common.h" -#include "gs_game_dm.h" +#include "gs_common.hpp" +#include "gs_game_dm.hpp" void GAMECONTROLLER_DM::tick() { diff --git a/src/game/server/gs_game_dm.h b/src/game/server/gs_game_dm.hpp index 99ceaec1..99ceaec1 100644 --- a/src/game/server/gs_game_dm.h +++ b/src/game/server/gs_game_dm.hpp diff --git a/src/game/server/gs_game_tdm.cpp b/src/game/server/gs_game_tdm.cpp index 10c5a7dc..c591b447 100644 --- a/src/game/server/gs_game_tdm.cpp +++ b/src/game/server/gs_game_tdm.cpp @@ -1,7 +1,7 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <engine/e_config.h> -#include "gs_common.h" -#include "gs_game_tdm.h" +#include "gs_common.hpp" +#include "gs_game_tdm.hpp" GAMECONTROLLER_TDM::GAMECONTROLLER_TDM() { diff --git a/src/game/server/gs_game_tdm.h b/src/game/server/gs_game_tdm.hpp index 516b581c..516b581c 100644 --- a/src/game/server/gs_game_tdm.h +++ b/src/game/server/gs_game_tdm.hpp diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index 86d7fe32..4e7b4179 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -4,14 +4,14 @@ #include <string.h> #include <engine/e_config.h> #include <engine/e_server_interface.h> -#include <game/g_version.h> -#include <game/g_collision.h> -#include <game/g_layers.h> -#include <game/g_math.h> -#include "gs_common.h" -#include "gs_game_ctf.h" -#include "gs_game_tdm.h" -#include "gs_game_dm.h" +#include <game/g_version.hpp> +#include <game/g_collision.hpp> +#include <game/g_layers.hpp> +#include <game/g_math.hpp> +#include "gs_common.hpp" +#include "gs_game_ctf.hpp" +#include "gs_game_tdm.hpp" +#include "gs_game_dm.hpp" TUNING_PARAMS tuning; 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