diff options
Diffstat (limited to 'src/game/client/gc_render.hpp')
| -rw-r--r-- | src/game/client/gc_render.hpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/game/client/gc_render.hpp b/src/game/client/gc_render.hpp new file mode 100644 index 00000000..02bc224d --- /dev/null +++ b/src/game/client/gc_render.hpp @@ -0,0 +1,82 @@ +/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +#ifndef GAME_CLIENT_RENDER_H +#define GAME_CLIENT_RENDER_H + +#include "../g_vmath.hpp" +#include "../g_mapitems.hpp" +#include "gc_ui.hpp" + +struct TEE_RENDER_INFO +{ + TEE_RENDER_INFO() + { + texture = -1; + color_body = vec4(1,1,1,1); + color_feet = vec4(1,1,1,1); + size = 1.0f; + got_airjump = 1; + }; + + int texture; + vec4 color_body; + vec4 color_feet; + float size; + int got_airjump; +}; + +// sprite renderings +enum +{ + SPRITE_FLAG_FLIP_Y=1, + SPRITE_FLAG_FLIP_X=2, + + LAYERRENDERFLAG_OPAQUE=1, + LAYERRENDERFLAG_TRANSPARENT=2, + + TILERENDERFLAG_EXTEND=4, +}; + +typedef struct SPRITE; + +void select_sprite(SPRITE *spr, int flags=0, int sx=0, int sy=0); +void select_sprite(int id, int flags=0, int sx=0, int sy=0); + +void draw_sprite(float x, float y, float size); + +// rects +void draw_round_rect(float x, float y, float w, float h, float r); +void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners); +void ui_draw_rect(const RECT *r, vec4 color, int corners, float rounding); + +// larger rendering methods +void menu_render(); +void render_game(); +void render_world(float center_x, float center_y, float zoom); +void render_loading(float percent); + +void render_damage_indicators(); +void render_particles(); + +void render_tilemap_generate_skip(); + +// object render methods (gc_render_obj.cpp) +void render_tee(class ANIM_STATE *anim, TEE_RENDER_INFO *info, int emote, vec2 dir, vec2 pos); +void render_flag(const struct NETOBJ_FLAG *prev, const struct NETOBJ_FLAG *current); +void render_pickup(const struct NETOBJ_PICKUP *prev, const struct NETOBJ_PICKUP *current); +void render_projectile(const struct NETOBJ_PROJECTILE *current, int itemid); +void render_laser(const struct NETOBJ_LASER *current); +void render_player( + const struct NETOBJ_PLAYER_CHARACTER *prev_char, const struct NETOBJ_PLAYER_CHARACTER *player_char, + const struct NETOBJ_PLAYER_INFO *prev_info, const struct NETOBJ_PLAYER_INFO *player_info); + +// map render methods (gc_render_map.cpp) +void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result); +void render_quads(QUAD *quads, int num_quads, void (*eval)(float time_offset, int env, float *channels), int flags); +void render_tilemap(TILE *tiles, int w, int h, float scale, vec4 color, int flags); + +// helpers +void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, + float offset_x, float offset_y, float aspect, float zoom, float *points); + + +#endif |