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Diffstat (limited to 'src/game/g_math.hpp')
| -rw-r--r-- | src/game/g_math.hpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/game/g_math.hpp b/src/game/g_math.hpp new file mode 100644 index 00000000..5e3f7ede --- /dev/null +++ b/src/game/g_math.hpp @@ -0,0 +1,61 @@ +/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +#ifndef BASE_MATH_H +#define BASE_MATH_H + +#include <stdlib.h> + +template <typename T> +inline T clamp(T val, T min, T max) +{ + if(val < min) + return min; + if(val > max) + return max; + return val; +} + +inline float sign(float f) +{ + return f<0.0f?-1.0f:1.0f; +} + +template<typename T, typename TB> +inline T mix(const T a, const T b, TB amount) +{ + return a + (b-a)*amount; +} + +inline float frandom() { return rand()/(float)(RAND_MAX); } + +// float to fixed +inline int f2fx(float v) { return (int)(v*(float)(1<<10)); } +inline float fx2f(int v) { return v*(1.0f/(1<<10)); } + +class fxp +{ + int value; +public: + void set(int v) { value = v; } + int get() const { return value; } + fxp &operator = (int v) { value = v<<10; return *this; } + fxp &operator = (float v) { value = (int)(v*(float)(1<<10)); return *this; } + operator float() const { return value/(float)(1<<10); } +}; + +class tune_param +{ + int value; +public: + void set(int v) { value = v; } + int get() const { return value; } + tune_param &operator = (int v) { value = (int)(v*100.0f); return *this; } + tune_param &operator = (float v) { value = (int)(v*100.0f); return *this; } + operator float() const { return value/100.0f; } +}; + +const float pi = 3.1415926535897932384626433f; + +template <typename T> inline T min(T a, T b) { return a<b?a:b; } +template <typename T> inline T max(T a, T b) { return a>b?a:b; } + +#endif // BASE_MATH_H |