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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-04 07:36:54 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-04 07:36:54 +0000 |
| commit | dd1e7adc00b8020fd163a051a6fc6109eeca332b (patch) | |
| tree | ebd96a60c2d55de1dab1d80e9863cab170bf7eb6 /src/game/server | |
| parent | d76661b3be30a78203438d53bd91657006d930a9 (diff) | |
| download | zcatch-dd1e7adc00b8020fd163a051a6fc6109eeca332b.tar.gz zcatch-dd1e7adc00b8020fd163a051a6fc6109eeca332b.zip | |
fixed sound positioning bug, tweaked laser effect, fixed memory dumping
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/gs_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index 4a95406e..41dc18a3 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -424,7 +424,7 @@ void projectile::tick() if(targetplayer || collide || lifespan < 0) { if (lifespan >= 0 || weapon == WEAPON_GRENADE) - create_sound(pos, sound_impact); + create_sound(curpos, sound_impact); if (flags & PROJECTILE_FLAGS_EXPLODE) create_explosion(prevpos, owner, weapon, false); |