From dd1e7adc00b8020fd163a051a6fc6109eeca332b Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Mon, 4 Feb 2008 07:36:54 +0000 Subject: fixed sound positioning bug, tweaked laser effect, fixed memory dumping --- src/game/server/gs_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server') diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index 4a95406e..41dc18a3 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -424,7 +424,7 @@ void projectile::tick() if(targetplayer || collide || lifespan < 0) { if (lifespan >= 0 || weapon == WEAPON_GRENADE) - create_sound(pos, sound_impact); + create_sound(curpos, sound_impact); if (flags & PROJECTILE_FLAGS_EXPLODE) create_explosion(prevpos, owner, weapon, false); -- cgit 1.4.1