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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 14:24:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 14:24:34 +0000
commitd4d1691fea007b04ad21686e8622efbbe53e9768 (patch)
tree5f7fcde7a4a3ef5efb4c9c09835ba561e6b2337e /src/game/server/srv_common.h
parentdda8f6b33ee05acdf23883c91a0897a464b84061 (diff)
downloadzcatch-d4d1691fea007b04ad21686e8622efbbe53e9768.tar.gz
zcatch-d4d1691fea007b04ad21686e8622efbbe53e9768.zip
fixed so that the skins are sent over correctly and that team color overrides everything
Diffstat (limited to 'src/game/server/srv_common.h')
-rw-r--r--src/game/server/srv_common.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/server/srv_common.h b/src/game/server/srv_common.h
index 4b84b272..a780dd73 100644
--- a/src/game/server/srv_common.h
+++ b/src/game/server/srv_common.h
@@ -138,6 +138,8 @@ public:
 	virtual void on_player_spawn(class player *p) {}
 	virtual void on_player_death(class player *victim, class player *killer, int weapon);
 	
+	virtual void on_player_info_change(class player *p);
+	
 	virtual void snap(int snapping_client);
 	virtual int getteam(int notthisid);
 };
@@ -241,7 +243,9 @@ public:
 	//
 	int client_id;
 	char skin_name[64];
-	int skin_color;
+	int use_custom_color;
+	int color_body;
+	int color_feet;
 
 	// input	
 	player_input previnput;