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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 14:24:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 14:24:34 +0000
commitd4d1691fea007b04ad21686e8622efbbe53e9768 (patch)
tree5f7fcde7a4a3ef5efb4c9c09835ba561e6b2337e /src/game/server
parentdda8f6b33ee05acdf23883c91a0897a464b84061 (diff)
downloadzcatch-d4d1691fea007b04ad21686e8622efbbe53e9768.tar.gz
zcatch-d4d1691fea007b04ad21686e8622efbbe53e9768.zip
fixed so that the skins are sent over correctly and that team color overrides everything
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/game_server.cpp35
-rw-r--r--src/game/server/srv_common.cpp17
-rw-r--r--src/game/server/srv_common.h6
3 files changed, 31 insertions, 27 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index 06dafb72..9a02a95d 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -1520,7 +1520,9 @@ void send_info(int who, int to_who)
 	msg_pack_int(who);
 	msg_pack_string(server_clientname(who), 64);
 	msg_pack_string(players[who].skin_name, 64);
-	msg_pack_int(players[who].skin_color);
+	msg_pack_int(players[who].use_custom_color);
+	msg_pack_int(players[who].color_body);
+	msg_pack_int(players[who].color_feet);
 	msg_pack_end();
 	server_send_msg(to_who);
 }
@@ -1550,34 +1552,13 @@ void mods_connected(int client_id)
 	players[client_id].init();
 	players[client_id].client_id = client_id;
 
-	//dbg_msg("game", "join player='%d:%s'", client_id, server_clientname(client_id));
+	//dbg_msg("game", "connected player='%d:%s'", client_id, server_clientname(client_id));
 
 	// Check which team the player should be on
 	if(gameobj->gametype == GAMETYPE_DM)
 		players[client_id].team = 0;
 	else
 		players[client_id].team = gameobj->getteam(client_id);
-
-	//
-	/*
-	msg_pack_start(MSG_SETINFO, MSGFLAG_VITAL);
-	msg_pack_int(client_id);
-	msg_pack_string(server_clientname(client_id), 64);
-	msg_pack_end();
-	server_send_msg(-1);
-
-	for(int i = 0; i < MAX_CLIENTS; i++)
-	{
-		if(players[client_id].client_id != -1)
-		{
-			msg_pack_start(MSG_SETINFO, MSGFLAG_VITAL);
-			msg_pack_int(i);
-			msg_pack_string(server_clientname(i), 64);
-			msg_pack_end();
-			server_send_msg(client_id);
-		}
-	}*/
-
 }
 
 void mods_client_drop(int client_id)
@@ -1614,7 +1595,9 @@ void mods_message(int msg, int client_id)
 	{
 		const char *name = msg_unpack_string();
 		const char *skin_name = msg_unpack_string();
-		int skin_color = msg_unpack_int();
+		players[client_id].use_custom_color = msg_unpack_int();
+		players[client_id].color_body = msg_unpack_int();
+		players[client_id].color_feet = msg_unpack_int();
 
 		// check for invalid chars
 		const char *p = name;
@@ -1625,7 +1608,6 @@ void mods_message(int msg, int client_id)
 			p++;
 		}
 
-
 		//
 		if(msg == MSG_CHANGEINFO && strcmp(name, server_clientname(client_id)) != 0)
 		{
@@ -1637,7 +1619,8 @@ void mods_message(int msg, int client_id)
 		//send_set_name(client_id, players[client_id].name, name);
 		strncpy(players[client_id].skin_name, skin_name, 64);
 		server_setclientname(client_id, name);
-		players[client_id].skin_color = skin_color;
+		
+		gameobj->on_player_info_change(&players[client_id]);
 		
 		if(msg == MSG_STARTINFO)
 		{
diff --git a/src/game/server/srv_common.cpp b/src/game/server/srv_common.cpp
index 638d31c6..c97433d3 100644
--- a/src/game/server/srv_common.cpp
+++ b/src/game/server/srv_common.cpp
@@ -110,6 +110,23 @@ void gameobject::post_reset()
 	}
 }
 
+
+	
+void gameobject::on_player_info_change(class player *p)
+{
+	const int team_colors[2] = {54090, 10998628};
+	if(is_teamplay)
+	{
+		if(p->team >= 0 || p->team <= 1)
+		{
+			p->use_custom_color = 1;
+			p->color_body = team_colors[p->team];
+			p->color_feet = team_colors[p->team];
+		}
+	}
+}
+
+
 void gameobject::on_player_death(class player *victim, class player *killer, int weapon)
 {
 	// do scoreing
diff --git a/src/game/server/srv_common.h b/src/game/server/srv_common.h
index 4b84b272..a780dd73 100644
--- a/src/game/server/srv_common.h
+++ b/src/game/server/srv_common.h
@@ -138,6 +138,8 @@ public:
 	virtual void on_player_spawn(class player *p) {}
 	virtual void on_player_death(class player *victim, class player *killer, int weapon);
 	
+	virtual void on_player_info_change(class player *p);
+	
 	virtual void snap(int snapping_client);
 	virtual int getteam(int notthisid);
 };
@@ -241,7 +243,9 @@ public:
 	//
 	int client_id;
 	char skin_name[64];
-	int skin_color;
+	int use_custom_color;
+	int color_body;
+	int color_feet;
 
 	// input	
 	player_input previnput;