From d4d1691fea007b04ad21686e8622efbbe53e9768 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sun, 18 Nov 2007 14:24:34 +0000 Subject: fixed so that the skins are sent over correctly and that team color overrides everything --- src/game/server/srv_common.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/game/server/srv_common.h') diff --git a/src/game/server/srv_common.h b/src/game/server/srv_common.h index 4b84b272..a780dd73 100644 --- a/src/game/server/srv_common.h +++ b/src/game/server/srv_common.h @@ -138,6 +138,8 @@ public: virtual void on_player_spawn(class player *p) {} virtual void on_player_death(class player *victim, class player *killer, int weapon); + virtual void on_player_info_change(class player *p); + virtual void snap(int snapping_client); virtual int getteam(int notthisid); }; @@ -241,7 +243,9 @@ public: // int client_id; char skin_name[64]; - int skin_color; + int use_custom_color; + int color_body; + int color_feet; // input player_input previnput; -- cgit 1.4.1