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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-04 07:36:54 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-04 07:36:54 +0000
commitdd1e7adc00b8020fd163a051a6fc6109eeca332b (patch)
treeebd96a60c2d55de1dab1d80e9863cab170bf7eb6 /src/game/server/gs_server.cpp
parentd76661b3be30a78203438d53bd91657006d930a9 (diff)
downloadzcatch-dd1e7adc00b8020fd163a051a6fc6109eeca332b.tar.gz
zcatch-dd1e7adc00b8020fd163a051a6fc6109eeca332b.zip
fixed sound positioning bug, tweaked laser effect, fixed memory dumping
Diffstat (limited to 'src/game/server/gs_server.cpp')
-rw-r--r--src/game/server/gs_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index 4a95406e..41dc18a3 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -424,7 +424,7 @@ void projectile::tick()
 	if(targetplayer || collide || lifespan < 0)
 	{
 		if (lifespan >= 0 || weapon == WEAPON_GRENADE)
-			create_sound(pos, sound_impact);
+			create_sound(curpos, sound_impact);
 
 		if (flags & PROJECTILE_FLAGS_EXPLODE)
 			create_explosion(prevpos, owner, weapon, false);