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authorJakob Fries <jakob.fries@gmail.com>2008-02-04 00:13:34 +0000
committerJakob Fries <jakob.fries@gmail.com>2008-02-04 00:13:34 +0000
commitd76661b3be30a78203438d53bd91657006d930a9 (patch)
treef70fcb4dd6128c980dfd8f035d8a8073aa220bcb /src/game/server/gs_server.cpp
parentbe33e56abccb9459419ffa5376774332c06b517d (diff)
downloadzcatch-d76661b3be30a78203438d53bd91657006d930a9.tar.gz
zcatch-d76661b3be30a78203438d53bd91657006d930a9.zip
console now has proper backlog and command history. kill command added. predicted hooks no longer make a sound when hitting a player.
Diffstat (limited to 'src/game/server/gs_server.cpp')
-rw-r--r--src/game/server/gs_server.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index c21af02c..4a95406e 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -1320,6 +1320,9 @@ void player::tick_defered()
 
 void player::die(int killer, int weapon)
 {
+	if (dead || team == -1)
+		return;
+
 	int mode_special = gameobj->on_player_death(this, get_player(killer), weapon);
 
 	dbg_msg("game", "kill killer='%d:%s' victim='%d:%s' weapon=%d special=%d",
@@ -2067,6 +2070,13 @@ void mods_message(int msg, int client_id)
 		int emoteicon = msg_unpack_int();
 		send_emoticon(client_id, emoteicon % 16);
 	}
+	else if (msg == MSG_KILL)
+	{
+		//int kill_client_id = msg_unpack_int(); // to be used to kill players from rcon? hihi
+
+		player *pplayer = get_player(client_id);
+		pplayer->die(client_id, -1);
+	}
 }
 
 extern unsigned char internal_data[];