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| author | Jakob Fries <jakob.fries@gmail.com> | 2008-02-04 00:13:34 +0000 |
|---|---|---|
| committer | Jakob Fries <jakob.fries@gmail.com> | 2008-02-04 00:13:34 +0000 |
| commit | d76661b3be30a78203438d53bd91657006d930a9 (patch) | |
| tree | f70fcb4dd6128c980dfd8f035d8a8073aa220bcb /src/game/server/gs_server.cpp | |
| parent | be33e56abccb9459419ffa5376774332c06b517d (diff) | |
| download | zcatch-d76661b3be30a78203438d53bd91657006d930a9.tar.gz zcatch-d76661b3be30a78203438d53bd91657006d930a9.zip | |
console now has proper backlog and command history. kill command added. predicted hooks no longer make a sound when hitting a player.
Diffstat (limited to 'src/game/server/gs_server.cpp')
| -rw-r--r-- | src/game/server/gs_server.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index c21af02c..4a95406e 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -1320,6 +1320,9 @@ void player::tick_defered() void player::die(int killer, int weapon) { + if (dead || team == -1) + return; + int mode_special = gameobj->on_player_death(this, get_player(killer), weapon); dbg_msg("game", "kill killer='%d:%s' victim='%d:%s' weapon=%d special=%d", @@ -2067,6 +2070,13 @@ void mods_message(int msg, int client_id) int emoteicon = msg_unpack_int(); send_emoticon(client_id, emoteicon % 16); } + else if (msg == MSG_KILL) + { + //int kill_client_id = msg_unpack_int(); // to be used to kill players from rcon? hihi + + player *pplayer = get_player(client_id); + pplayer->die(client_id, -1); + } } extern unsigned char internal_data[]; |