about summary refs log tree commit diff
path: root/src/game/server/gamemodes
diff options
context:
space:
mode:
authorChoupom <andycootlapin@hotmail.fr>2011-02-13 11:15:31 +0100
committeroy <Tom_Adams@web.de>2011-02-13 12:24:19 +0100
commit7bfbe24a1c55613219caa2ab59da7558207d9e82 (patch)
tree6f8a0329c32b475e4cb011b44b526c8b44dc3bf1 /src/game/server/gamemodes
parent7ef9c0e7be921433a0f27a9ed5e049780fc8702a (diff)
downloadzcatch-7bfbe24a1c55613219caa2ab59da7558207d9e82.tar.gz
zcatch-7bfbe24a1c55613219caa2ab59da7558207d9e82.zip
added flag return message on death tile collision
Diffstat (limited to 'src/game/server/gamemodes')
-rw-r--r--src/game/server/gamemodes/ctf.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index f4ef6808..92fc90c9 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -94,6 +94,7 @@ void CGameControllerCTF::Tick()
 		// flag hits death-tile or left the game layer, reset it
 		if(GameServer()->Collision()->GetCollisionAt(F->m_Pos.x, F->m_Pos.y)&CCollision::COLFLAG_DEATH || F->GameLayerClipped(F->m_Pos))
 		{
+			GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", "flag_return");
 			GameServer()->CreateSoundGlobal(SOUND_CTF_RETURN);
 			F->Reset();
 			continue;