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-rw-r--r--src/game/server/gamemodes/ctf.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index f4ef6808..92fc90c9 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -94,6 +94,7 @@ void CGameControllerCTF::Tick()
 		// flag hits death-tile or left the game layer, reset it
 		if(GameServer()->Collision()->GetCollisionAt(F->m_Pos.x, F->m_Pos.y)&CCollision::COLFLAG_DEATH || F->GameLayerClipped(F->m_Pos))
 		{
+			GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", "flag_return");
 			GameServer()->CreateSoundGlobal(SOUND_CTF_RETURN);
 			F->Reset();
 			continue;