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| author | Choupom <andycootlapin@hotmail.fr> | 2011-02-13 11:15:31 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-02-13 12:24:19 +0100 |
| commit | 7bfbe24a1c55613219caa2ab59da7558207d9e82 (patch) | |
| tree | 6f8a0329c32b475e4cb011b44b526c8b44dc3bf1 | |
| parent | 7ef9c0e7be921433a0f27a9ed5e049780fc8702a (diff) | |
| download | zcatch-7bfbe24a1c55613219caa2ab59da7558207d9e82.tar.gz zcatch-7bfbe24a1c55613219caa2ab59da7558207d9e82.zip | |
added flag return message on death tile collision
| -rw-r--r-- | src/game/server/gamemodes/ctf.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index f4ef6808..92fc90c9 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -94,6 +94,7 @@ void CGameControllerCTF::Tick() // flag hits death-tile or left the game layer, reset it if(GameServer()->Collision()->GetCollisionAt(F->m_Pos.x, F->m_Pos.y)&CCollision::COLFLAG_DEATH || F->GameLayerClipped(F->m_Pos)) { + GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", "flag_return"); GameServer()->CreateSoundGlobal(SOUND_CTF_RETURN); F->Reset(); continue; |